[Air-l] Re: Adult Gamers within the Family

Beth Kolko bkolko at u.washington.edu
Thu Apr 3 18:32:42 PST 2003


Sue,

I don't know if you've got a particular geographic focus with your
research, but I just finished a broad-based survey in Uzbekistan that
included an Internet module. We had a few questions about games (along
with demographic questions that would give you age), and I'd
be happy to share that info with you once we have everything coded.

Best,
Beth

*****************
*****************
Beth E. Kolko
Associate Professor & Director of PhD Program
Department of Technical Communication
College of Engineering
University of Washington
Loew 14
Box 352195
Seattle, WA 98195
ph:  206.685.3809
fax: 206.543.8858
bkolko at u.washington.edu

On Thu, 3 Apr 2003, Dmitri Williams wrote:

> Sue-
>
> This is part of my dissertation research, and I confirm that there
> isn't much out there on this aspect of game play. Almost everything is
> about children or teenagers, or the ubiquitous college sophomore
> subject pool. But ditto Nancy's comments on Avatars Offline, and
> Jason's on Digiplay as a good resource.
>
> Try the IDSA web site (http://www.idsa.com/) for some facts and stats
> on age and use in the US. I think their numbers are too high, but that
> shouldn't surprise you from a trade group.
>
> Pew Internet also has asked some game-related questions, and was kind
> enough to recently give me this eye-opening data from a 2002 survey
> (Keep in mind that this is probably anything from Bridge to Everquest):
> Q. Ever play a game online
> All users  37%
> Men        37%
> Women      38%
> Whites     34%
> Blacks     48%
> Hispanics  54%
> 18-29      52%
> 30-49      34%
> 50-64      28%
> 65+        38%
>
> I should have some family-based data on the game I'm studying
> (Asheron's Call 2) in the next few weeks, and you're welcome to mail me
> off-list.
>
> Here's what else I have for cites:
> Marriage & Family review, Vol 8 #1 & 2 are all on computers and
> families, but is from 1985.
> Sneed & Runco, 1992 (I think), Journal of Psychology V 120: The Beliefs
> Adults and Children Hold About Television and Video Games
>
> Let me know if you come across anything else good. I'd like to have
> more information myself.
>
> Cheers,
>
> Dmitri
> ****************
> Dmitri Williams
> Ph.D. Candidate
> University of Michigan
> Department of Communication Studies
> dcwillia at umich.edu
> http://www.umich.edu/~dcwillia
>
> On Thursday, April 3, 2003, at 12:01  PM, air-l-request at aoir.org wrote:
>
> > From: "Sue Cranmer" <sue at jcranmer.freeserve.co.uk>
> > Date: Thu Apr 3, 2003  3:26:05  AM US/Eastern
> > To: <air-l at aoir.org>
> > Subject: [Air-l] Adult Gamers within the Family
> > Reply-To: air-l at aoir.org
> >
> >
> > Hi
> >
> > Can anyone help me with references about adults playing computer games
> > as
> > part of the family, for instance, parents who use the computer for work
> > which blurs into entertainment through gaming.
> >
> > Thanks
> > Sue
>
>





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