[Air-l] manifest(o)

Adrian Miles adrian.miles at rmit.edu.au
Wed Apr 7 21:34:15 PDT 2004

hi all

below is a manifesto written by myself and Jeremy Yuille for how we 
wish and intend to use university facilities in our teaching. it is a 
manifesto for ourselves, for our students, and the IT staff that we 
work with. comments, additions, amendments welcome.

Adrian Miles and Jeremy Yuille.

[april 7 2004]

We teach students who work in the creative industries. In creative 
computing contexts the products and processes of these industries are 
soft artifacts. They may be ideas, interfaces, or media. All remain 
malleable , before, during and after completion.

Their graduate computing context consists of small enterprises where IT 
skills are distributed amongst the work group. These skills are 
informal and self developed. There is no IT department and IT systems 
are self managed. It is common for graduates in these industries to be 
self employed.

This manifesto defines how we use computers in teaching and learning 
for creative industries in these contexts.

Creative computing is being creative with a computer/network, not being 
creative on a computer/network.

Creative computing requires computer and network literacy. This 
literacy is analogous to, and as significant as print literacy.

Computer literacy is not the same as knowing how to use professional 

Network literacy is not the same as knowing how to Google.

Network literacy is the ability to engage with and represent yourself 
within the network.

Computer literacy is synonymous with network literacy.

This literacy is demonstrated in the responsible use of computers which 
understands that the network includes social, ideological, legal, 
political, ethical and ecological contexts.

Computer literacy requires basic understanding of the principles of 
human-computer interaction.

This literacy is demonstrated in the ability to transfer knowledge 
between computing environments.

These literacies are learnt by doing.

Breaking, gleaning and assembling is a theory of praxis for these 

Learning happens when things work, different learning occurs when 
things don’t work.

These literacies are an essential requirement for responsible creative 
computing in pervasive digital networks.

Adrian Miles
hypertext.rmit || hypertext.rmit.edu.au/adrian
interactive networked video || hypertext.rmit.edu.au/vog
research blog || hypertext.rmit.edu.au/vog/vlog/

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