[Air-l] Fwd: 2006 International Digital Media and Arts Association and Interactive Media Studies Conference Call for Papers

Steve Jones sjones at uic.edu
Sun Nov 13 14:39:08 PST 2005

> Call for Papers
> The International Digital Media and Arts Association and Miami  
> University's
> Center for Interactive Media Studies presents the 2006 iDMAa + IMS
> Conference. The conference's theme is built around an examination  
> of the many
> codes that drive the digital media and arts world. The Conference  
> will bring
> academics, artists, and industry representatives together to help  
> define,
> refine and advance the leading edge of new media. This is the third  
> annual
> iDMAa Conference and fifth annual IMS Conference.
> The conference will include refereed paper presentations, panels,  
> discussion
> workshops, gallery talks, and performances. Pre-conference, hands-on
> tutorials (free for iDMAa members) will begin on Wednesday, April  
> 5th, 2006.
> The conference will begin on April 6th and end on April 8th. The  
> conference
> will also include a juried exhibition and a vendor fair. This  
> conference is
> sponsored and hosted in Oxford, Ohio by Miami University's Center for
> Interactive Media Studies.
> The Conference seeks submissions of papers for presentation and  
> discussion.
> All papers will be refereed for acceptance and selected papers will be
> published in the iDMAa Journal. There will be an on-line proceedings,
> including all accepted work, as well. Submissions will be accepted  
> in two
> categories: papers and notes. Papers will follow traditional  
> academic writing
> standards and should not exceed ten pages. Notes are at most two  
> pages long.
> Online and interactive supplements can be included.
> Please send all submissions by November 23rd, 2005 to:
> Prof. Peg Faimon, Program Chair
> 231 Hiestand Hall
> Miami University
> Oxford, OH 45056
> faimonma at muohio.edu
> Papers may be submitted for review in Microsoft Word or PDF format.  
> Please
> follow standard academic paper formatting conventions.
> Supplementary materials may be submitted in formats displayable by  
> standard
> web browsers with freely available plug-ins (e. g. Flash,  
> RealPlayer, Windows
> Media Player 10 or Quicktime). Authors will be notified of  
> acceptance by
> January 6, 2006.
> Your submission should include a cover letter indicating which  
> conference
> track is preferred (See list below). Participants are also  
> encouraged to
> propose panels or complete 'paper sessions' on topics of specific  
> interest.
> Special conference rates are available to individuals who organize  
> and bring
> complete panels for sessions.
> We encourage the submission of panels. Panel submissions should  
> include a
> brief description of the panel topic and list of panelists. Note  
> that any
> panel chair submitting a panel with a minimum of four panelists who  
> are full
> paying registrants to the conference will receive a discounted  
> registration.
> <code> Conference Tracks
> "We all have the extraordinary coded within us, waiting to be  
> released"
> - Jean Houston
> The 2006 iDMAa + IMS conference is structured around the taxonomy  
> outlined
> below. These categories are meant only to be broad groupings as an
> organizational tool. The suggestions included below each track are  
> just that
> - suggestions. We encourage broad, creative, and radical  
> interpretations of
> these tracks.
> Track One: Art Code | Code Art
> Sample Topics: Algorithmic Art, Software Art, Net Art, Installation  
> Art,
> Physic Computing, Sonic Art, Interactive Design and Development
> Track Two: Academic Code
> Sample Topics: Curriculum Development, Promotion & Tenure, Program
> Development, Pedagogy, Technical Support and Funding, Inter- 
> Institutional
> Collaboration, Digital Film Schools, Classroom and Lab Exemplars,  
> eTextbooks
> Track Three: Image Code
> Sample Topics: Digital Photography, Digital Imaging as Art, 3-D  
> Modeling,
> Digital Printing, Medical Imaging, Commercial Design, Installation,  
> Digital
> Painting
> Track Four: Time-Based Code
> Sample Topics: Digital Video, Flash, Processing, Distance
> Collaboration/Performance, Animation, Film, Interactive
> Track Five: Cultural Code
> Sample Topics: Network Culture and Complexity/Change, Philosophy,  
> Digital
> Identity
> Track Six: Legal Code
> Sample Topics: Copyright, Legal Issues for Artists, P2P File  
> Sharing, Open
> Source, Creative Commons
> Track Seven: Semiotic Code & Storytelling
> Sample Topics: Digital Narrative, Digital Asset Management, Still  
> Image as
> Narrative, Semantic Web
> Track Eight: Commercial Code
> Sample Topics: Mobile Media, Emerging Technologies, Business  
> Applications
> Track Nine: Game Code
> Sample Topics: Serious games, artistic games, commercial games,  
> games as
> pedagogy, analysis of games

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