[Air-l] CFP: Video Games and Writing Instruction
Douglas Eyman
eymand at earthlink.net
Sat Aug 12 10:24:12 PDT 2006
Just a quick reminder -- abstracts are due Tuesday!
DE
Apologies for cross-posting; please forward as appropriate, thanks!
Call for Essays
Play and Pedagogy: Video Games and Writing Instruction
The editors of Play and Pedagogy: Video Games and Writing Instruction
are seeking 15-25 page contributions that consider the multiple ways
that digital gaming technologies, including console games, computer
games, and massively multiplayer online role-playing games (MMORPGs),
can be used for composition instruction as objects or locations of
inquiry and as modes of production. We invite both works that theorize
games and gaming as compositional spaces and cases that discuss
successful classroom practices that engage games in writing courses at
the graduate and undergraduate level.
Proposals should be submitted by August 15, 2006. Upon recommendation by
the collection editors, authors will be asked to submit finished
articles by January 15, 2007. Games and gaming as social experience are
starting to be explored in depth through a variety of collections and
special journal issues, but relatively little has been written about
games and composition instruction (although much has recently been
published on games and learning). The goal of this collection is to
collect and synthesize theory, research, and practices of games and
gaming as specifically applied to composition instruction. As such, the
editors are interested in qualitative, theoretical, and/or rhetorical
research as well as teaching case studies with topics that might address
(but are not limited to) the following:
*Empirical studies of games/gaming as they relate to composition practices
*Historical studies of the evolution of games in teaching and learning,
particularly as focused on composition theory-based arguments for the
use of games/gaming in composition studies
*Case studies of successes and non-successes of pedagogical
implementations of games and gaming
*Theorizations that address gaming as writing/composing practice using
rhetorical, genre, social, or discourse theories
*Game-based ethnographic work that addresses identity formation or other
issues important to composition pedagogy
*Examinations of the implications of gaming pedagogy as effective
practices for ESL or nontraditional students
Queries about submissions can be directed to any of the editors:
Douglas Eyman eymandou at msu.edu
Andréa Davis davisa28 at msu.edu
Stewart Whittemore whittem2 at msu.edu
Proposals should be sent via email (by August 15, 2006) to Douglas Eyman
at eymandou at msu.edu.
Proposals will be reviewed and responded to by the editors by September
15, 2006.
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