[Air-l] refs on myspace and facebook

joshua raclaw Joshua.Raclaw at colorado.edu
Tue Nov 14 13:31:48 PST 2006


The same goes for any experience in these types of genres - plenty of people
in WoW and other MMORPGs want nothing more than to level up in relative
solitude, so I'm not sure why this wouldn't be the same for Second Life and
similar environments (sans killing demons and the like, that is ;)).

Joshua


Joshua Raclaw - PhD student
Department of Linguistics
Culture, Language & Social Practice
Women and Gender Studies
University of Colorado at Boulder
http://ucsu.colorado.edu/~raclaw/
http://sociocmc.blogspot.com


Quoting "T. Kennedy" <tkennedy at netwomen.ca>:

* "If people really don't want to interact with strangers they probably would
* not choose to participate in Second Life"
*
* Second Life can be anything a person wants it to be; it can be a game with
* structure & rules, it can be a community or group with interaction, it can
* be a virtual (second) reality that may or may not mirror real life, it can
* also be a solitary activity where you do your own thing and putter on your
* land - or go for 'bush-walks' and 'walk-abouts' throughout the grid.
*
* :)
*
* Tracy - aka TracyTrail Blazer in SL
*
*
*
* ********************************************
* Tracy L. M. Kennedy
* PhD Candidate -
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*
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*
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*
* University of Toronto
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*
* -----Original Message-----
* From: air-l-bounces at listserv.aoir.org
* [mailto:air-l-bounces at listserv.aoir.org] On Behalf Of Mark Bell
* Sent: November 14, 2006 2:01 PM
* To: air-l at listserv.aoir.org
* Subject: Re: [Air-l] refs on myspace and facebook
*
* Bonnie,
*
* Just a note. There is no overall shared activity in Second Life.
*
* M
*
* On 11/14/06, Bonnie Nardi <nardi at ics.uci.edu> wrote:
* If people really don't want to interact with
* > > strangers they probably would not choose to participate in Second Life,
* > > WoW, and many  other virtual worlds that are heavily social but also
* > > focused on some kind of shared activity.
*
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