[Air-l] refs on myspace and facebook

Heleen van der Klink heleen.vanderklink at gmail.com
Tue Nov 14 12:08:49 PST 2006


I have read a really interesting article about this (about the the
different ways a person can be "present" in a MMORPG like Second Life
or WoW)

Bartle, Richard. 'Hearts, Clubs, Diamonds, Spades: Players Who Suit
MUDs'. Available:
http://www.brandeis.edu/pubs/jove/HTML/v1/bartle.html

ABSTRACT
Four approaches to playing MUDs are identified and described. These
approaches may arise from the inter-relationship of two dimensions of
playing style: action versus interaction, and world-oriented versus
player-oriented. An account of the dynamics of player populations is
given in terms of these dimensions, with particular attention to how
to promote balance or equilibrium. This analysis also offers an
explanation for the labelling of MUDs as being either "social" or
"gamelike".

kind regards,

Heleen van der Klink



2006/11/14, T. Kennedy <tkennedy at netwomen.ca>:
> "If people really don't want to interact with strangers they probably would
> not choose to participate in Second Life"
>
> Second Life can be anything a person wants it to be; it can be a game with
> structure & rules, it can be a community or group with interaction, it can
> be a virtual (second) reality that may or may not mirror real life, it can
> also be a solitary activity where you do your own thing and putter on your
> land - or go for 'bush-walks' and 'walk-abouts' throughout the grid.
>
> :)
>
> Tracy - aka TracyTrail Blazer in SL
>
>
>
> ********************************************
> Tracy L. M. Kennedy
> PhD Candidate -
> Department of Sociology
>
> Graduate Fellow -
> Knowledge Media Design Institute
>
> Research Coordinator -
> NetLab - Centre for Urban & Community Studies
>
> University of Toronto
> 725 Spadina Ave.
> Toronto, ON M5S 2J4
> tkennedy at netwomen.ca
> www.netwomen.ca
> www.kmdi.utoronto.ca/collaborative
>
> Virtual Research Assistant -
> Centre for Digital Media
> Great Northern Way Campus
> 555 Great Northern Way
> Vancouver, BC V5T 1E2
>
> Research Director
> Netwomen Consulting
> ********************************************
>
> -----Original Message-----
> From: air-l-bounces at listserv.aoir.org
> [mailto:air-l-bounces at listserv.aoir.org] On Behalf Of Mark Bell
> Sent: November 14, 2006 2:01 PM
> To: air-l at listserv.aoir.org
> Subject: Re: [Air-l] refs on myspace and facebook
>
> Bonnie,
>
> Just a note. There is no overall shared activity in Second Life.
>
> M
>
> On 11/14/06, Bonnie Nardi <nardi at ics.uci.edu> wrote:
> If people really don't want to interact with
> > > strangers they probably would not choose to participate in Second Life,
> > > WoW, and many  other virtual worlds that are heavily social but also
> > > focused on some kind of shared activity.
>
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