[Air-L] archiving virtual worlds for social science
Jason Rhody
jasonrhody at gmail.com
Wed Aug 29 14:00:30 PDT 2007
> > How to virtualize the
> > idea of the library? Does anyone know how the internet archive -
> > http://www.archive.org/index.php - is approaching these questions?
>
> hmm, i don't think it is. i think the ELO is.
This is a snip from the recent grant announcement about preserving
virtual worlds from LOC's National Digital Information Infrastructure
and Preservation Program [NDIPP] (www.digitalpreservation.gov).
http://www.loc.gov/today/pr/2007/07-156.html
University of Illinois at Urbana-Champaign: Interactive media are
highly complex and at high risk for loss as technologies rapidly
become obsolete. The Preserving Virtual Worlds project will explore
methods for preserving digital games and interactive fiction. Major
activities will include developing basic standards for metadata and
content representation and conducting a series of archiving case
studies for early video games, electronic literature and Second Life,
an interactive multiplayer game. Second Life content participants
include Life to the Second Power, Democracy Island and the
International Spaceflight Museum. Partners: University of Maryland,
Stanford University, Rochester Institute of Technology and Linden Lab.
Jason
===================
Jason Rhody
University of Maryland, Dept. of English
http://misc.wordherders.net
National Endowment for the Humanities,
Digital Humanities Initiative
http://www.neh.gov
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