[Air-L] CFP: Joystick Soldiers: The military/war video game reader

David M Silver dmsilver at usfca.edu
Wed Jul 25 13:43:03 PDT 2007


fyi: this looks interesting. (via cultstud-l)

CFP: Joystick Soldiers: The military/war video game reader

Edited by Nina B. Huntemann and Matthew Thomas Payne

The editors seek essays on military/war-themed video games which explore
the multifaceted cultural, social, and economic linkages between video
games and the military. The collection will feature scholarly work from
a diversity of theoretical and methodological perspectives, including:
close textual readings of military-themed video games; critical
histories of game production processes and marketing practices; and
reception studies of video war gamers, fandom, and politically resistant
game interventions. As there is no other collection of its kind,
Joystick Soldiers will make a significant contribution to the breadth of
work shaping the burgeoning field of game studies, complementing
analyses concerning the Military-Entertainment Complex, and offering
diverse insights on how modern warfare has been represented and
remediated in contemporary video games. The editors invite junior as
well as established scholars to submit, and welcome cross-disciplinary
work from sociology, 
cultural studies, anthropology, history, military studies, psychology,
economics, media studies, visual communication, graphic arts and game
design, education, and so forth.

We are looking for submissions that address a wide range of topics from
diverse methodological approaches, including but not limited to:

--Use of games for training, recruitment, propaganda (serious games)
--Video games and military ideology (or Military-Entertainment Complex)
--Representing / playing soldiers, terrorists, & civilians
--Global reception of America's Army and other "pro-US" war games
--Production of war video games
--War video games across genres (e.g., FPS, RTS, RPG)
--Playing war video games of past & near-future conflicts
--War game mods and other user-generated content
--Machinima as social commentary on war (e.g., Red vs. Blue)
--Games and resistance (non-combat games, in-game protests, diplomacy as
alternative to force)
--Game for peace
--Networked war games in different spaces (LAN parties, on-line, mobile).
--War games and post-traumatic stress disorder (PTSD)

We are interested in defining "military/war" video games widely, but not
so widely as to be useless for critical analysis. The following is a
partial list of war video games we hope to include, but submissions for
scholarly work about other games are welcome, for example games based on
past wars (Battlefield 1942; Call of Duty, etc) and non-US based games.

--Marine Doom
--Counter-Strike & its mods
--America's Army & America's Army: Rise of a Soldier
--Battlefield 2: Modern Combat
--Close Combat: First to Fight
--Conflict: Desert Storm II - Back to Baghdad
--FA-18 Operation Desert Storm
--Freedom Fighters
--Full Spectrum Warrior & Full Spectrum Warrior: Ten Hammers
--Kuma War
--Ghost Recon 3: Advanced Warfighter
--Operation Flashpoint: Resistance
--Rainbow Six 3: Raven Shield
--Sniper Elite
--SOCOM
--Under Siege, Under Ash, and Special Force

Please submit a 500 word abstract and short bio (100 words max) by
September 17, 2007 in Rich Text Format (RTF) to Nina Huntemann and
Matthew Payne at joysticksoldiers at gmail.com. We expect final papers will
not exceed 5000-7000 words and will be due December 10, 2007. Feel free
to repost this CFP on relevant lists. Please contact us if you have
questions about potential essays or the book project in general.



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