[Air-L] CFP: In the Game: AoIR pre-conference workshop
T.L. Taylor
tltaylor at itu.dk
Wed Apr 16 02:17:01 PDT 2008
In The Game: AoIR pre-conference workshop
http://www.virtualknowledgestudio.nl/projects/in-the-game.php
This event will be a pre-conference workshop at Internet Research
9.0: Rethinking Communities, Rethinking Place, to be held on 15
October 2008 in Copenhagen, Denmark. For information about the
conference, please see the AoIR website
(http://conferences.aoir.org/). It is co-organized by Anne Beaulieu
(Virtual Knowledge Studio), Marinka Copier (Utrecht University), and
T.L. Taylor (IT University of Copenhagen).
Thematic background
A core issue for ethnography is the ethnographer's relationship to
her object of knowledge. Although the web as a context of research,
and net-mediated sites in general, have been heralded as an
opportunity for the ethnographer to become the invisible 'fly on the
wall', our experience leads us to emphasise the contrary. The
participant pole of the participant -observer continuum remains
crucial, even in mediated settings. Indeed in some online contexts
there is no research stance outside of that of engaged participant.
The existence of relationships between the ethnographer and other
participants is essential to ethnographies that want to maintain a
focus on meaning and culture. The opportunities and challenges posed
by pursuing ethnographies in mediated settings may be other than
claims to having achieved objectivity, and may consist in a
re-examination and re-valuation of particular attachments to the
ethnographic tradition. This event seeks to explore the particular
textures and implications of ethnographic relationships in mediated
settings. The ethnographic relationship is understood inclusive here,
as a complex and evolving relationship that changes over the course
of fieldwork and through the various aspects of knowledge production
and dissemination. To structure the discussion of such a complex
issue, four themes have been identified and will frame the various
sessions. These themes are detailed below.
:: Contiguity ::
What happens when the field and our scholarly activities are very
close in time, space and media? What are the ways of leaving the
field, if any? Is this still a useful, important, necessary move?
What does such a loop of mutual observation and feedback between
researcher and object imply? How does it differ from other forms of
interaction or multiple roles of more traditional ethnographies?
:: Accountability ::
Does mediation increase the accountability of the researcher? How do
the settings, with their porous/networked boundaries, differ or
resemble other settings? How does accountability change over time, or
in relation to different relationships? And when the researcher is a
contributing member to the group, how is the notion of accountability
enlarged beyond a research ethics definition to a participatory one.
Because of the traces left by the researcher, is the accountability
not actually greater than in face to face settings? What are the
(necessary) boundaries of the researcher's responsibilities? When do
we go too far? And how does time (often such a fast moving artifact
online) intervene in the issues we have? How do ethnographic
relationships change over time, time of the object studied vs.
research and publication time.
:: Affectivity and embodiment ::
Despite the rhetoric that sometimes surrounds mediated environments,
how as researchers are we still always engaged with affective
embodied practice, both that of ourselves but those in the
communities we study? How can these be important resources for our
work, and what special challenges might they pose. In the context of
games and virtual environments for example, the avatar issue is
always at work, but there remains the way as researchers we still
find our corporeal bodies enrolled in our work - our anxiety at a
raid, the neck problems from all the computer use, the way our
understanding of our sites is itself mediated through our embodied
experience. Closely tied to this are the ways affectivity works
within the domain of ethnography - the unguardedness of play, the
frustration, the pleasure or frustration within the fieldsite.
:: Scholarly practices ::
How do relationships to the object shape what counts as research? For
example, what is the role of the cultural status of the 'object' in
making something legitimate scholarly enquiry? What is at stake when
doing ethnographies of activities that are sometimes considered to be
antithetical to 'research' - for example, gaming or playing,
researching intimate activities, youth culture (where the accusation
that one is just "hanging out" rather doing serious work may always
loom). How do we articulate the relation between expertise and
practice? Is ethnography being brought too close to home? Which new
skills are needed? How is our practice of research interwoven, often
in complex and unanticipated ways, with the socio-technical objects
and agents in the field.
Participants and structure
The workshop is aimed at researchers who have already pursued
fieldwork in mediated environments. They are invited to submit a
paper proposal (1500 words) before 9 May 2008 to Marinka Copier
(marinka.copier at let.uu.nl). The proposal should present elements of
prior ethnographic material and a reflection on that work from the
perspective of one of the proposed workshop themes: continuity,
accountability, affectivity & embodiment, and scholarly practices.
The goal of this process is to bring together practicing
ethnographers for an in-depth discussion of some key issues within
the domain, simultaneously grounded in concrete projects. The
workshop will have a maximum of 15 participants to enable in-depth
discussion, and respondents will be assigned for each paper.
Submissions will be selected on the basis of peer-review, which will
be coordinated by the organisers of the workshop. Final papers
(5000-6000 words) will be due at the beginning of September and will
be distributed in advance to all workshop participants.
Important dates
Deadline for submissions: 9 May (mail to marinka.copier at let.uu.nl)
Announcement of paper acceptance: 30 May
Deadline for full papers (5000-6000 words): 1 September
Pre-conference workshop: 15 October
--
__________________________________________________
Please use tltaylor at itu.dk (not my GMail account) for correspondence.
T.L. Taylor, Associate Professor and
Head of Media Technology and Games Study Line
Center for Computer Games Research
IT University of Copenhagen
Rued Langgaards Vej 7, 2300 Copenhagen, Denmark
+45 7218 5035 (tele) / +45 7218 5001 (fax)
tltaylor at itu.dk / http://www.itu.dk/~tltaylor/
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