[Air-L] CFP: FaVE Facets of Virtual Environments July 27-29, 2009, Berlin (Sebastian Deterding)
Sebastian Deterding
sebastian.deterding at gmx.de
Wed Nov 12 15:58:36 PST 2008
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Apologies for x-posting
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Call for Papers
FaVE 2009
First International Conference on Facets of Virtual Environments
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FaVE (Facets of Virtual Environments) 2009 is a refereed international
academic conference devoted to persistent, multi-user virtual environments.
The recent rise of World of Warcraft®, Second Life® and similar applications
has caught the imagination of the public and scholars alike, yet until now
the study of virtual environments has been subordinated to a collection of
subtopics of established academic disciplines.
FaVE 2009 seeks to establish virtual environments as a research field in its
own right. The conference brings together under one academic umbrella
current research and emerging developments in the social, technical, legal,
economic, design and cultural aspects of virtual environments. To this end,
FaVE 2009 invites researchers and practitioners to participate in its
interdisciplinary exchange of knowledge and experience. It should be fun!
FaVE 2009 welcomes contributions relating to virtual environments, from all
fields. Topics include, but are not limited to:
Topics
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Space & Place: theory of virtuality & space; virtual geography; geospatial
web; Web3D & location-based media; mixed & augmented reality; non-euclidean
geometries
Virtual Societies: communities & networks; interaction patterns & social
dynamics; reputation, prestige & peer pressure; produsage; governance &
politics
Law & Ethics: virtual government; application of real-world laws &
regulations; EULA & ToS; intellectual & virtual property; virtual crime &
ethics of virtual behavior
History & Culture: history & historiography of VEs; archiving & preserving
VEs; cultural heritage; VEs as art; culture and acceptance
Technology: scalability & distributed peer-to-peer architectures;
interoperability; open standards & the metaverse; security; availability,
logging & recovery
Human-Computer Interaction: interfaces & interaction devices; usability &
user experience; accessibility; art direction & design; enabling
user-generated content
Productive Uses: serious games; education; collaborative virtual
environments; virtual laboratories & experiments
Economy: business models; virtual economy & currency; taxation & financial
regulation; branding, in-game advertising & franchising
Play & Games: game mechanics; storytelling; virtual agents; balancing, realm
and quest design
Uses & Effects: presence; avatars & identity; cybersickness & the uncanny
valley; effects on real-life behavior
Users & Players: user demographics; diversity & gender
Paper Submissions
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Papers presenting original, previously unpublished research or design work,
not currently under review by another conference or journal are solicited.
Please visit the Submission page for detailed submission requirements and
procedures: http://fave-conference.org/submission.shtml
Publication
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All submitted papers will be subjected to double-blind peer review by the
international technical program committee on the basis of technical quality,
relevance, significance, and clarity. All accepted papers will be included
in the printed and electronic FaVE 2009 Conference Proceedings to be
published in the ICST Lecture Notes Series by Springer (LNICST).
Important Dates
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Full Papers due: February 13th, 2009
Notification of Acceptance: April 10th, 2009
Camera-ready Manuscripts due: April 30th, 2009
Conference Date: July 27th July 29th, 2009
Important Links
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Conference HP (new page underway): http://fave-conference.org
CFP: http://fave-conference.org/cfp.shtml
Submission Guidelines: http://fave-conference.org/submission.shtml
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Sebastian Deterding, M.A. | Department of Media & Cultural Studies
PhD Researcher | Faculty of Humanities, Utrecht University
GATE Project | Game Research for Training and Entertainment
Janskerkhof 13 (#1.09) | NL-3512 BL Utrecht, The Netherlands
t: +31 (0)30 253-6462 | e: Sebastian.Deterding at let.uu.nl
m: +49 (0)160 9720 6742 | skype: sebastiandeterding
www.hum.uu.nl | gate.gameresearch.nl
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