[Air-L] PhD Seminar
Dixi Louise Strand
dixi at ruc.dk
Thu Jun 25 00:03:01 PDT 2009
Analytical strategies and methodologies for the study of virtual worlds
Ph.d. seminar, September 28th 12:00 - October 1st 13:00 2009, Roskilde
University, Denmark
Aim: To explore different methodological approaches in relation to the
particularities of virtual worlds
Invited professors and staff:
Associate Professor TL Taylor, Center for Computer Games Research, IT
University of Copenhagen
Professor Thomas Köhler, University Innsbruck School of Management
Academic Associate Greg Wadley, Department of Information Systems, The
University of Melbourne
Associate Professor Maja Horst, Department of Management, Politics and
Philosophy, Copenhagen Business School
Associate Professor Louise Phillips, Department of Communication,
Business and Information Technologies, Roskilde University
Post. Doc. CarrieLynn Reinhard, Department of Communication, Business
and Information Technologies, Roskilde University
Professor Sisse Siggaard Jensen, Department of Communication, Business
and Information Technologies, Roskilde University
Assertions about the significance of virtual worlds for innovation,
business, and society circulate in media and public debate. Virtual
worlds such as Second Life, EverQuest, Eve and World of Warcraft are
inhabited by millions of people around the world. They are complex and
involve intricate systems and several classes and characters that can
be upgraded, transformed and multiplied. In a world such as Second
Life, the virtual world resident’s co-design of the world is pivotal.
Proficiency in scripting and graphic design facilitates the creation
of self-produced objects, and systems exist for trading objects and
virtual property in the virtual world currencies. ‘Virtual’ forms of
communication, organisation, management, knowledge sharing and market
dynamics have emerged along with these worlds. Likewise, a new field
of academic inquiry is developing.
Online ethnography, netography, and virtual ethnography were terms
coined to designate the use of ethnographic methods and approaches to
the study of computer-mediated practices. How can these methods be
applied effectively to produce good analyses of virtual worlds? In
what ways do ethnography of virtual interaction and communication
extend and transform traditional approaches to field study,
participant observation, interviewing, or discourse analysis? What are
the specific methodological challenges when studying practices in
which user-based design, transformation and co-creation are pivotal?
What role might the notions of ‘laboratory’ and ‘experiments’ play,
offline or online? This Ph.D. seminar brings together a number of
contributors to illuminate such questions.
T.L. Taylor (IT University of Copenhagen) specialises in researching
the culture of online communities, e.g. massively multiplayer online
games like EverQuest and World of Warcraft, as well as non-game
virtual worlds. Her most recent work is on the professional computer
gaming scene (such as the World Cyber Games) and the culture of high-
end competitive play. Her analytical strategy combines ethnography,
actor-network theory and a variety of qualitative methods. Thomas
Köhler (University Innsbruck School of Management) has explored the
opportunities virtual worlds offer for real-world innovation and how
virtual worlds can be employed systematically for innovation
management. His research draws upon ethnography, sociology, and in
particular, grounded theory. Greg Wadley (University of Melbourne)
conducts research on communication and collaboration in virtual
worlds. His research applies ethnography, “quasi-experiments” as well
as laboratory studies.
Furthermore, Maja Horst (Copenhagen Business School) and Sisse
Siggaard Jensen, Louise Phillips, and CarrieLynn Reinhard (Roskilde
University) will provide examples of their research in/on virtual
worlds applying laboratory experiments, participant observation, video
analysis, discourse analysis, dialogic communication theory, actor-
network theory and Dervin’s sense-making methodology.
The course thus explores a broad range of different methodological and
analytical approaches to virtual worlds. The course is organized as a
workshop where afternoon group sessions are dedicated to in depth
discussions of the Ph.D. students’ projects in smaller groups and
hands-on exercises with the techniques presented. Participants are
required to submit a 5-page paper discussing their own project’s
methodology and particular challenges. These papers will form the
point of departure for presentations and discussions in the group
sessions.
Venue: The course will take place at Roskilde University, Denmark (25
min. by train from Copenhagen). Lodging will be provided at Danhostel
Roskilde Vandrehjem.
Costs: Ph.d. students who are enrolled in the National Doctoral School
in Media, Communication and Journalism (FMKJ) will have their expenses
reimbursed by the School. For other participating ph.d. students, the
course fee, including lodging and food, is estimated at DKK 1500, in
addition to which expenses for travel and transportation must be taken
into account. The course is limited to 20 Ph.D. students.
ECTS: 3 ECTS
Important dates:
- Deadline for registration August 24th – including submission
of 1-page paper outline
- Notification of acceptance September 2nd
- Deadline for 5-page paper contributions September 24th
Contact for registration and paper submission: Dixi Louise Strand -
dixi at ruc.dk
Dixi Louise Strand, ph.d., project manager
Roskilde University
Department for Communication, Business, and Informations Technologies
P.O. Box 260, DK-4000 Roskilde
dixi at ruc.dk + 45 4674 3813
www.worlds.ruc.dk
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