[Air-L] CFP: FDG 2010: The 5th International Conference on the Foundations of Digital Games

Yusuf Pisan yusuf.pisan at uts.edu.au
Sun Jan 3 16:16:55 PST 2010

[ Apologies for cross-posting.
  Please forward to colleagues and mailing lists as appropriate ]

========== FDG 2010: CALL FOR PAPERS ==========

FDG 2010: The 5th International Conference on the Foundations of Digital Games
19-21 June 2010, at Asilomar Conference Grounds, Monterey, California.

*** Important Dates ***
Workshop Proposals:                 18 Sep 2009 (past)
Paper and Poster Submission:         5 Feb 2010 (soon soon)
Doctoral Consortium Submission:     12 Feb 2010
Author Notification:                29 Mar 2010
Demo Submission:                     2 Apr 2010
Registration for Authors:            9 Apr 2010
Camera Ready Papers:                23 Apr 2010
Workshops:                          18 Jun 2010
Conference:                      19-21 Jun 2010

*** Happy New Year. There is less than a month to get those papers
ready for FDG 2010. Time to get cracking ***


* Invited Speakers:

  Jane McGonigal, Director of Game Research & Development
  Institute for the Future

  James Gee, Mary Lou Fulton Presidential Professor of Literacy Studies
  Arizona State University

  ... additional invited speakers forthcoming ...

* Workshops at FDG 2010

Three workshops will be held in conjunction with FDG 2010

   Intelligent Narrative Technologies III
   Procedural Content Generation in Games
   Teaching Aesthetics in Game Design

Visit http://fdg2010.org/Workshops.html for details.

* Update to Doctoral Symposium

There is updated instructions for the FDG Doctoral Symposium. The
deadline is still 12 Feb 2009. See below for submission details.

* FDG is an ACM in-collaboration conference

All papers accepted to FDG 2010, as well as all the papers accepted
into the FDG workshops, will be published in the ACM Digital Library,
indexed, cross-referenced and will available for easy access, downloading
and referencing!

* Microsoft support for FDG 2010

Microsoft has been a long-term supporter of FDG. In fact, the
conference series was originally created by Kent Foster and John
Nordlinger at Microsoft, and was known as the Microsoft Academic Days
on Game Development in Computer Science Education (GDCSE). In 2009,
the conference changed its name and expanded its scope to the
Foundations of Digital Games.

John Nordinger has recently left Microsoft to pursue a Master's degree
in Film Production at the University of Southern California. We wish
him all the best!

* Panels at FDG 2010

In addition to invited speakers from industry and academy leaders,
peer-reviewed papers and tutorials, FDG 2010 will have panels on
topics related to games. If you have any burning suggestions for panel
topics or people you would like to see on the panel, please email Ian
Bogost ian.bogost at lcc.gatech.edu

FDG 2010, the International Conference on the Foundations of Digital
Games, is a focal point for academic efforts in all areas of research
and education involving games, game technologies, gameplay and game
design. The goal of the conference is the advancement of the study of
digital games, including new game technologies, capabilities, designs,
applications, educational uses, and modes of play.

FDG 2010 will include presentations of peer-reviewed papers, invited
talks by high-profile industry and academic leaders, hands-on
tutorials and topical panels on a range of subjects related to games
research and education. We invite researchers and educators to share
insights and cutting-edge results relating to game technologies and
their use.

FDG 2010 will accept both full paper and poster submissions. Authors
may choose to submit their papers and posters to the general
conference or to a specific theme area. The seven theme areas for FDG
2010 are described below.

1) Artificial Intelligence
Track Chair: Magy Seif El-Nasr, Simon Fraser University

We solicit papers on artificial intelligence research that provides
novel solutions to traditional game AI problems (e.g., path planning,
camera control, terrain analysis, user modeling, tactical/strategic
and decision making), supports novel game concepts or gameplay
elements (e.g. interactive drama, narrative/character development and
NPC belief/attitude/emotion modeling), provides automated or
semi-automated solutions to game production challenges (e.g., game
design, content creation, testing and procedural animation), or
describes the integration of AI technologies (e.g., machine learning,
logical inference and planning) into game AI architectures.

2) Computer Science and Games Education
Track Chair: Andrew Phelps, Rochester Institute of Technology

The Computer Science and Games Education Theme Area invites
researchers and educators to submit papers illustrating the latest
advances and innovation in curricula for games and computer science,
in both formal and informal educational contexts. All papers must show
rigorous and compelling evaluation. Topics of interest include, but
are not limited to: game design and development curricula, effective
practices and infrastructure for the use of games and game
technologies in Computer Science courses and programs, Web-based
(adaptive) educational games and interdisciplinary collaboration among
computer scientists and others to create games in educational

3) Game Design
Track Chair: Tracy Fullerton, University of Southern California

The Game Design theme seeks detailed reports of creative practice and
methods, as well as the exploration and development of innovative
gameplay forms and mechanics. Design postmortems that rigorously
analyze the intent and effect of particular solutions, mechanics,
structures or gaming situations are very welcome.  Also, research on
new models for player involvement, design for learning, participatory
design, iterative player-centered process, and investigations into the
relationship between hardware and software platforms and design are
strongly encouraged. Submissions may discuss theoretical designs or
implemented ones, but should provide evaluative evidence and rigorous
analysis of outcomes.

4) Game Studies
Track Chair: Mia Consalvo, MIT

Game Studies as a field is broadly interdisciplinary, welcoming a
variety of theoretical, methodological and computational approaches to
the study of games and play. This year, we particularly seek
submissions that investigate areas such as player experience, game
ontology, the social and cultural aspects of gameplay, cross-cultural
or global analyses, networked play (including consoles), game
aesthetics and criticism, casual and serious gaming and analysis of
new and emerging phenomena. All submissions must provide rigorous
analysis and present evaluative evidence.

5) Graphics and Interfaces
Track Chair: Steven Feiner, Columbia University

The Graphics and Interfaces theme seeks papers on all aspects of
computer graphics and user interfaces that are specifically related to
digital games, including but not limited to: animation, modeling,
rendering, 2D and 3D user interfaces, collaborative user interfaces,
mobile user interfaces, tangible user interfaces, design of
(interfaces for) Web 2.0 game focused web applications, integration of
web-based and computer/console based game worlds, augmented reality
and virtual reality, and novel interaction devices and displays.

6) Infrastructure (Databases, Networks, Security)
Track Chair: Mark Claypool, WPI

The Infrastructure track invites submissions that focus on the many
aspects of improving systems support for digital games.  Suitable
papers should describe novel networks, operating systems or database
systems that are especially designed for games, or make novel use of
existing systems to support games. Topics of interest include:
networked game architectures, network protocol design for games,
latency compensation and synchronization methods, mobile and/or
resource-constrained game platforms, software and middleware support
for networked games, content delivery and adaptation, services for
supporting networked games, cheat detection and prevention, networking
and security for Web-based games and game portals, database engines
and database optimization for games, distributed database techniques
and consistency models for networked games, and data management for
games that cross physical and virtual worlds.

7) Learning in Games
Track Chair: Elisabeth Hayes, Arizona State University

Learning in Games invites papers that investigate how games contribute
to intellectual, creative, social, and embodied forms of learning in
and outside the classroom, for learners of all ages. Studies focused
on educational games as well as the learning potential of COTS games
are welcome. Research on the design of games for learning, the
outcomes of game-based learning, and learning that occurs in the
social contexts and interactions around games (such as within fan
communities) should be submitted to this track. Papers on the
professional training of game developers should be submitted to the
Computer Science and Games Education track.

All paper and poster submissions will be rigorously peer reviewed for
their technical merit (where applicable), significance, clarity and
relevance to the advancement of the study of games. All full papers
must describe a completed unit of work and show rigorous and
compelling evaluation of the ideas they present. Poster submissions
should describe novel work in progress that is not at the same level
of research maturity as a full submission.

Full papers must not exceed eight pages, but can be shorter. We will
review for quality not length! Poster submissions must not exceed two
pages. All submissions must be submiteed via
https://easychair.org/login.cgi?conf=fdg2010 and must comply with the
official ACM proceedings format using one of the templates provided at

All accepted paper and poster submissions will be published in the
conference proceedings. For a paper or poster to appear in the
proceedings, at least one author must register for the conference by
the deadline for camera-ready copy submission.

All papers, posters, and doctoral consortium publications from FDG
2010 will be included in the ACM Digital Library.

Submissions must not have been published previously.  In addition, a
submission identical or substantially similar (or even a subset or
superset) in content to one submitted to FDG should not be
simultaneously under consideration at another conference or journal
during the entire FDG review process (i.e., from the submission
deadline until the notifications of decisions are emailed to authors).


(updated instructions)

FDG 2010 - the International Conference on Foundations of Digital
Games - is soliciting submissions from doctoral students for the FDG
Doctoral Consortium. The FDG 2010 Doctoral Consortium provides a
supportive environment in which Ph.D. students can get early feedback
on their research directions, both from fellow students and from
experienced faculty in the area. The consortium is intended primarily
for beginning Ph.D. students who intend to pursue a career in
academia. Since the goal of the Doctoral Consortium is to enable
greater number of new PhDs in the area, applications from students who
are close to completing their PhD will have lower priority (or are
discouraged). Approximately 5 students will be invited to participate.
Students participating in the consortium will submit a 3 page extended
abstract describing their research, which will be reviewed by the
conference program committee. Accepted abstracts will appear in the
conference proceedings.

Students authors of accepted papers will be invited to participate in
both the main conference and the doctoral consortium and will receive
financial support including conference registration, and an allowance
for travel expenses. Accepted authors should contact the consortium
chair for specifics.

All students accepted into the Doctoral Consortium will be expected to
attend both the conference and the Doctoral Consortium session.
Interested students should submit a CV and 3 page extended abstract
that discusses:

    * What the goals of your research are
    * Why those goals are important and who they would be important to
    * How your approach differs from previous approaches, if any
    * Your current results, if any
    * Plans for completing this research

The extended abstract should not be a paper describing completed work,
but a research proposal describing a promising unexplored research
direction. Applicants should upload their 3 page extended abstract
(PDF format) and their CV (as an attachment, PDF format ) to
http://www.easychair.org/conferences/?conf=icfdgdc2010, by February
12, 2010. Applications should also have their advisors email a letter
of recommendation by this date directly to Zoran Popovic
(zoranp+fdgdc10 at gmail.com) with the subject line "FDG DC
Recommendation". Applicants should make sure that advisors send the
support letter by February 12, 2010.

Important Dates for Doctoral Consortium

   Doctoral Consortium proposal submissions: 12 February 2010
   Advisor support letter: 12 February 2010
   Doctoral Consortium notification of results: 2 April 2010
   Registration for Authors: 9 April 2010

Please direct your questions to the Doctoral Consortium Chair Zoran
Popovic (zoranp+fdgdc10 at gmail.com).


Conference Chair
Ian Horswill, Northwestern University

Program Chair
Yusuf Pisan, University of Technology, Sydney

Doctoral Consortium Chair
Zoran Popovic, University of Washington

Workshops Chair
Michael Mateas, University of California, Santa Cruz

Panels Chair
Ian Bogost, Georgia Institute of Technology

Tutorials Chair
Robin Hunicke, That Game Company

Local Arrangements Chair
Marilyn Walker, University of California, Santa Cruz

Karl Cheng-Heng Fua, Northwestern University


Please see http://fdg2010.org/ for this year's conference and
http://foundationsofdigitalgames.org/ for past years, including:

    Table of Contents for FDG 2009: http://portal.acm.org/toc.cfm?id=1536513

    Table of Contents for GDCSE 2008:

    Proceedings for GDCSE 2007:

To get the latest news on FDG, subscribe to the FDG-announce mailing
list. Send an email to listserv at listserv.it.northwestern.edu with no
subject line and a body saying:

  SUBSCRIBE fdg-announce firstname lastname


A/Professor Yusuf Pisan
Games Studio
Faculty of Engineering and Information Technology
University of Technology, Sydney
Skype: ypisan

[CFP v3, sent out on 4 Jan 2010]

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