[Air-L] Fwd: [cultstud-l] CFP--Velvet Light Trap "Recontextualizing CGI, Animation, and Visual Effects"
jeremy hunsinger
jhuns at vt.edu
Fri Nov 12 19:01:13 PST 2010
Begin forwarded message:
> From: amanda landa <landaamanda at gmail.com>
> Date: November 12, 2010 9:54:40 PM EST
> To: cultstud-l at comm.umn.edu
> Subject: [cultstud-l] CFP--Velvet Light Trap "Recontextualizing CGI, Animation, and Visual Effects"
> Reply-To: Cultural Studies <cultstud-l at lists.comm.umn.edu>
>
> Recontextualizing CGI, Animation, and Visual Effects
>
>
> Has animation overtaken “live-action” as the dominant form of production
> practice?
>
> As contemporary film and television increasingly relies on digital imagery,
> CGI, animation and visual effects have been seamlessly integrated into
> “live-action.” The recent popularity of films such as 300, Avatar, Inception
> and Scott Pilgrim vs. the World suggests an atmosphere in which audiences
> may expect to find more digital, visual effects and animation in live-action
> media. At the same time, as animation has become a staple in the corporate
> bottom line, they also constitute their own major category of film and
> television products. It seems that animation, visual effects, and cgi have
> been significant to the way that all films are made. It is therefore
> important that we recontextualize animation studies to rethink what we mean
> when we say “animation.”
>
> Issue #69 of The Velvet Light Trap, “Recontextualizing CGI, Animation, and
> Visual Effects,” thus seeks to engage the intersections between these
> techniques in all aspects of the labor practices, production, exhibition,
> distribution, and reception of media. It is critical that this scholarship
> challenge traditional views, while suggesting new avenues for scholarly
> pursuit. This includes re-reading and reassessing traditional histories of
> animation, as well as examining the aesthetic, economic, and technological
> ways in which visual effects and animation impact contemporary cinema and
> television, especially with regards to (though not limited by) the following
> topics:
>
> • Cinema of attractions
> • Changing standards of realism
> • Global and Local Labor practices
> • Pre-production and post-production
> • 3-D technologies
> • Motion capture and rotoscoping
> • Video games and media convergence
> • Historical perspectives
> • Earlier visual effects practices, such as mattes and
> process shots
>
> Submission Instructions
> Papers should be between 6,000 and 7,500 words (approximately 20-25 pages
> double-spaced), in MLA style with a cover page including the writer's name
> and contact information.
>
> Please send one copy of the paper (including a one-page abstract with each
> copy) and one electronic copy saved as a Word .doc file in a format suitable
> to be sent to a reader anonymously. The journal's Editorial Advisory Board
> will referee all submissions.
>
> For more information or questions, contact Amanda Landa at
> landaamanda at gmail.com. Hard copy submissions are due January 30, 2011, and
> should be sent to:
>
> The Velvet Light Trap, c/o The Department of Radio-Television-Film,
> University of Texas at Austin, CMA 6.118, Mail Code A0800, Austin, TX, 78712
>
> The electronic copy submission is also due on January 30, 2011 and should be
> sent to Amanda Landa LandaAmanda at gmail.com.
>
> The Velvet Light Trap is an academic, peer-reviewed journal of film and
> television studies. Graduate students at the University of
> Wisconsin-Madison and the University of Texas-Austin alternately coordinate
> issues. The Editorial Advisory Board includes such notable scholars as
> Charlie Keil, Dan Marcus, David Desser, David Foster, Michele Malach, Joe
> McElhaney, Beretta Smith-Shomade, Jason Mittell, Malcolm Turvey, James
> Morrison, Tara McPherson, Steve Neale, Aswin Punathambekar, and Michael
> Williams.
>
> _______________________________________________
> CULTSTUD-L mailing list: CULTSTUD-L at lists.comm.umn.edu
> http://lists.comm.umn.edu/mailman/listinfo/cultstud-l
Jeremy Hunsinger
Center for Digital Discourse and Culture
Virginia Tech
Computers are useless. They can only give you answers.
--Pablo Picasso
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