[Air-L] CFP Reminder: Siggraph 2011 Game Papers
T.L. Taylor
tltaylor at itu.dk
Mon Nov 15 04:07:06 PST 2010
Siggraph 2011, Vancouver (7-11 August 2011) - Game Papers CFP
Submissions due 18 Janurary 2011, 22:00 UTC/GMT
Full details about the conference and information about submissions
at http://www.siggraph.org/s2011/for_submitters/game-papers
Researchers are encouraged to submit Game Papers in which they
present original work focusing on the design and experience of
computer game play. Creative communities that design and develop
commercial and non-commercial video games, as well as academic
scholars studying video games, game play, human-computer interaction,
and game culture are welcome to submit rigorous innovative work in
the field. Game Papers explore key issues in video games, inform and
substantively advance our current state of knowledge and
understanding, and foster new areas for investigation that will drive
the next generation of design and player experience.
Suggested topics include:
* Analysis and understanding of the player experience
* Serious games
* Social network games
* Ethics and values in game play and design
* Experimental game design and game genres
* Social and cultural aspects of game play
* Transmedia storytelling, world-building, and games
* Avatars and character design
* Sound design and music in games
* Legal, and political aspects
* Narrative in games
* Aesthetic and critical analysis
* Game and game culture preservation and archiving
* Cross-cultural analyses
* Networked play (including consoles)
* Gender, race, and sexuality in games
* Co-creative culture (for example., modding, machinima,
iterative "live" design in collaboration with a game community)
* Independent game development
* Economics and business models in the game industry
* Game production and labor
Submitters are encouraged to submit papers on other relevant topics
as well. Researchers should follow SIGGRAPH guidelines on the various
ways to participate. All papers will be reviewed by an independent
scholarly committee, which will provide written feedback on each
paper. Accepted papers are allocated a 20 minute presentation slot at
the conference and published in Sandbox 2011: ACM SIGGRAPH Video Game
Proceedings. Questions about Game Paper submissions should be
directed to T.L. Taylor (tltaylor at itu.dk).
In addition to formal papers, SIGGRAPH 2011 offers several other
presentation opportunities, including Talks, Panels, Posters, and a
variety of other formats, all of which welcome game-related
submissions. Questions about submissions to those programs can be
directed to Drew Davidson (drew at waxebb.com) or Mark Elendt
(general.submissions2011 at gmail.com).
More information about the Air-L
mailing list