[Air-L] Measuring mood online

Ulla Bunz ubunz at fsu.edu
Wed Sep 29 16:13:09 PDT 2010

Tom Buchanan asks about aggression scales. I put together a short bib a couple of years ago, most of it about aggression and gaming and/or verbal aggression. Many of the references contain or refer to measurement instruments. At the very least, it should get you started. See below.
Ulla Bunz

Ulla Bunz
Associate Professor
Department of Communication
University Center C, Suite 3100
Florida State University
Tallahassee, FL 32306
Email: ubunz at fsu.edu
Phone: 850-644-1809

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Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12(5), 353-359.
Anderson, C. A., Carnagey, N. L., Flanagan, M., Benjamin, A. J., Eubanks, J., & Valentine, J. C. (2004). Violent video games: Specific effects of violent content on aggressive thoughts and behavior. In Advances in Experimental Social Psychology, Vol. 36 (Vol. 36, pp. 199-249).
Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772-790.
Anderson, C. M., & Rancer, A. S. (2007). The relationship between argumentativeness, verbal aggressiveness, and communication satisfaction in incarcerated male youth. Prison Journal, 87(3), 328-343.
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Berkowitz, L. (1990). On the Formation and Regulation of Anger and Aggression - a Cognitive-Neoassociationistic Analysis. American Psychologist, 45(4), 494-503.
Bettencourt, B. A., & Miller, N. (1996). Gender differences in aggression as a function of provocation: A meta-analysis. Psychological Bulletin, 119(3), 422-447.
Blickle, G., Habasch, A., & Senft, W. (1998). Verbal aggressiveness: Conceptualization and measurement a decade later. Psychological Reports, 82(1), 287-298.
Buss, A. H., & Durkee, A. (1957). An Inventory for Assessing Different Kinds of Hostility. Journal of Consulting Psychology, 21(4), 343-349.
Caprara, G. V., Paciello, M., Gerbino, M., & Cugini, C. (2007). Individual differences conducive to aggression and violence: Trajectories and correlates of irritability and hostile rumination through adolescence. Aggressive Behavior, 33(4), 359-374.
Castella, V. O., Abad, A. M. Z., Alonso, F. P., & Silla, J. M. P. (2000). The influence of familiarity among group members, group atmosphere and assertiveness on uninhibited behavior through three different communication media. Computers in Human Behavior, 16(2), 141-159.
Denegri-Knott, J., & Taylor, J. (2005). The labeling game - A conceptual exploration of deviance on the Internet. Social Science Computer Review, 23(1), 93-107.
Derks, D., Bos, A. E. R., & von Grumbkow, J. (2008). Emoticons and online message interpretation. Social Science Computer Review, 26(3), 379-388.
Douglas, K. M., & McGarty, C. (2001). Identifiability and self-presentation: Computer-mediated, communication and intergroup interaction. British Journal of Social Psychology, 40, 399-416.
Douglas, K. M., & Sutton, R. M. (2006). When what you say about others says something about you: Language abstraction and inferences about describers' attitudes and goals. Journal of Experimental Social Psychology, 42(4), 500-508.
Eastin, M. S. (2006). Video game violence and the female game player: Self- and opponent gender effects on presence and aggressive thoughts. Human Communication Research, 32(3), 351-372.
Eastin, M. S. (2007). The influence of competitive and cooperative group game play on state hostility. Human Communication Research, 33(4), 450-466.
Graumann, C. F. (1998). Verbal discrimination: A neglected chapter in the social psychology of aggression. Journal for the Theory of Social Behaviour, 28(1), 41-+.
Griffiths, M. D., Davies, M. N. O., & Chappell, D. (2004). Demographic factors and playing variables in online computer gaming. Cyberpsychology & Behavior, 7(4), 479-487.
Guiller, J., & Durndell, A. (2007). Students' linguistic behaviour in online discussion groups: Does gender matter? Computers in Human Behavior, 23(5), 2240-2255.
Hall, C. W. (2006). Self-reported aggression and the perception of anger in facial expression photos. Journal of Psychology, 140(3), 255-267.
Hancock, J. T. (2004). Verbal irony use in face-to-face and computer-mediated conversations. Journal of Language and Social Psychology, 23(4), 447-463.
Herring, S. C. (2002). Cyber violence: Recognizing and resisting abuse in online environments. Asian Women, 14, 187-212.
Herring, S. C. (2004). Computer-mediated discourse analysis: An approach to researching online behavior. In S. A. Barab, R. Kling & J. H. Gray (Eds.), Designing for Virtual Communities in the Service of Learning (pp. 338-376). New York: Cambridge University Press.
Herring, S. C. (2007). A faceted classification scheme for computer-mediated discourse. Language at Internet.
Hess, N. H., & Hagen, E. H. (2006). Sex differences in indirect aggression - Psychological evidence from young adults. Evolution and Human Behavior, 27(3), 231-245.
Hobman, E. V., Bordia, P., Irmer, B., & Chang, A. (2002). The expression of conflict in computer-mediated and face-to-face groups. Small Group Research, 33(4), 439-465.
Infante, D. A., & Wigley, C. J. (1986). Verbal Aggressiveness - an Interpersonal Model and Measure. Communication Monographs, 53(1), 61-69.
Kayany, J. M. (1998). Contexts of uninhibited online behavior: Flaming in social newsgroups on usenet. Journal of the American Society for Information Science, 49(12), 1135-1141.
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Orton-Johnson, K. (2007). The online student: Lurking, chatting, flaming and joking. Sociological Research Online, 12(6).
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Pena, J., & Hancock, J. T. (2006). An analysis of socioemotional and task communication in online multiplayer video games. Communication Research, 33(1), 92-109.
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Toplak, M., & Katz, A. N. (2000). On the uses of sarcastic irony. Journal of Pragmatics, 32(10), 1467-1488.
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Winstok, Z. (2006). Gender differences in the intention to react to aggressive action at home and in the workplace. Aggressive Behavior, 32(5), 433-441.
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----- Original Message -----

>From  	Tom Buchanan <T.Buchanan at westminster.ac.uk>
Date  	Wed, 29 Sep 2010 15:51:22 +0100
To  	<air-l at listserv.aoir.org.>
Subject  	[Air-L] Measuring mood online

Dear all,

Is anyone aware of any online survey / questionnaire projects that have used
mood scales (i.e. Measures of current mood state such as the POMS, Multiple
Affect Adjective Checklist and so on)?

I am specifically interested in something that will allow one to measure
aggressive / angry affect. I'm aware of work that's been done using measures
of anxiety, depression, general positive and negative mood - but nothing
specifically related to aggression.

I have considered using Bond-Lader type visual analogue scales, but I'd
prefer something that can be administered in a Likert-type format in an
online questionnaire.

Thanks in advance for any clues...

Tom Buchanan

Dr. Tom Buchanan
Reader in Psychology
Department of Psychology, University of Westminster
309 Regent Street, London W1B 2UW, United Kingdom

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