[Air-L] Special Issue of Digital Culture & Education on Digital Games and Second Language Acquisition in Asia

Tom Apperley ta at unimelb.edu.au
Tue Apr 19 20:34:16 PDT 2011


(with apologies for cross-posting)


Dear Colleagues,


Digital Culture & Education has just published an issue that may be of
interest to some list subscribers, I have included a list of the articles
published below.


The issue can be found at www.digitalcultureandeducation.com. All articles
are available through open access.


Best wishes,


Tom



*
*

*Digital Culture & Education**: Special Issue on Digital games and second
language acquisition in Asia*

-Guest edited by Michael Thomas



*Articles*

Learn English or die: The effects of digital games on interaction and
willingness to communicate in a foreign language

-Hayo Reinders and Sorada Wattana



Learner autonomy development through digital gameplay

-Alice Chik

 Digital gaming and second language development: Japanese learners
interactions in a MMORPG

-Mark Peterson

 Teaching and learning English through digital game projects

-Jonathan deHaan

 *Book Review*

Nicola Whitton’s (2010) Learning with digital games: A practical guide to
engaging students in higher education.
-Darren Elliot* *

-- 
Thomas Apperley, PhD
Research Fellow: Communication Regulation in the Digital Economy
School of Culture and Communication
Faculty of Arts
University of Melbourne

phone: 03 8344 5147
fax: 03 83445494
mobile: 04 5940 8864

Office: Room 111 John Medley Building

Author of *Gaming Rhythms: Play and Counterplay from the Situated to the
Global*. Amsterdam: Institute of Network Cultures.

<http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf> (click
on image to download)

Guest Editor (with Michael Dieter) Fibreculture
16<http://sixteen.fibreculturejournal.org/>'Counterplay'

Co-editor Digital Culture & Education
www.digitalcultureandeducation.com



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