[Air-L] Games for Health Europe – Call for content and participation

Alex Gekker gekker.alex at gmail.com
Mon Aug 29 02:54:49 PDT 2011


**

Apologies for cross-posting.


Dear friends,


Games for Health Europe is the upcoming first international conference on
the use of games and simulation in health, medicine and well being. GFHEU
has extended its call for content, in the form of posters, talks, case
studies and anything creative related to the topic at hand. The conference
will be held in Amsterdam on October 24 & 25. Registration for the
conference outside of submission is also possible, of course, and discounts
can be discussed with interested organizations.


The call for content: http://www.gamesforhealtheurope.org/callforcontent/

Registration: http://www.gamesforhealtheurope.org/register

Speakers list: http://www.gamesforhealtheurope.org/program/speakers

For all enquiries please feel free to contact Alex Gekker at
alex at gamesforhealtheurope.org



*Short description:*

Bringing together academics, medical professionals and video game industry
leaders we strive to engage them in an innovative and groundbreaking
discussion on the impacts games, simulations and game-like techniques might
have on us all in the near future. This is the first conference on European
soil, after Games for Health conferences have been taking place annually in
Boston for the past seven years. Participants are encouraged to bring their
own issues and concerns to the discussion – the call for content is now
open!
By providing the framework during and after the conference, we hope to
facilitate creative solutions for problems in healthcare, mental well-being
and medical training.

The central theme is: How games & simulations can improve health(care) and
make it affordable.
The conference consists of five main tracks, with additional tracks and
topics interwoven throughout the program:
Cognitive and emotional health (mental health)

Stress and depressions are often referred to as the plagues of the 21st
century. In this track we discuss how games in their different forms and
platforms can contribute to alleviating those conditions among target
audiences.
Participatory health

Games for Health founder Ben Sawyer sees the medical professional as an
“interface” between the patient and the health system. In this track we ask
how can gaming techniques improve this interface, and provide more engaging,
encompassing experience for the individual with their own health.
Exergaming, active gaming & fitness

>From the Nintendo Wii and to the PS Move and Xbox Kinect, games for training
and exercise are filling or lives. Similarly, sports applications for mobile
devices and smart phones are on the rise. In this track we discuss the long
term implications of using those platforms for health and fitness.
Rehabilitation games

Patients going through rehabilitation after disease and injury are
experiencing pain and discomfort. By using games both as distraction and
rehabilitation techniques, this track explores the possibility of helping
them.
Medical education, medical training, medical modeling & medical simulation

In a world where the US military is recruiting hardcore gamers for support
roles, video games have been recognized as a tool for improving one’s skills
and reflexes. This track explores the role of games in providing training
and practice for medical personnel.

Additional inforamtion on www.gamesforhealtheurope.org



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