[Air-L] Research on Content Creators?

Klaus Rummler klaus.rummler at googlemail.com
Thu Aug 11 00:14:06 PDT 2011


Hi,

just want to add this to the discussion:

Drotner, K., & Schrøder, K. C. (eds.). (2010). Digital Content Creation: 
Perceptions, Practices and Perspectives. New Literacies and Digital 
Epistemologies. (Vol. 46). Lang, Peter New York.

Wolf, K. D., & Rummler, K. (2011). Mobile Learning with Videos in Online 
Communities: The example of draufhaber.tv. (B. Bachmair, N. Pachler, & 
J. Cook, eds.)MedienPädagogik - www.medienpaed.com - Zeitschrift für 
Theorie und Praxis der Medienbildung, 19(Mobile Learning in Widening 
Contexts: Concepts and Cases). Retrieved from 
http://vg08.met.vgwort.de/na/5909de02f87a47e0b1f76145e005b091?l=http://www.medienpaed.com/19/wolf1105.pdf


An the following CfP:
Media, Knowledge & Education: Cultures and Ethics of Sharing
Call for papers by the Media Forum Innsbruck for an international 
conference at
the University of Innsbruck (November 18-19, 2011)
http://media.brainity.com/uibk2/mwb2011/images/down/cfp_mwb2011_v1.1_2011-03-08.pdf


All the best
Klaus Rummler

Am 11.08.2011 07:48, schrieb Morgan Leigh:
> Hi Yosem,
> I am writing about this for my thesis atm. I am writing about SL but
> have been researching User C reated Content in general. So here is a
> list of things to get you started. Ondrejka's one is excellent.
>
>
> Au, W. (2010). 50 Second Life Avatars Grossed US$100,000+ Each From the
> Second Life Economy in 2009! New World Notes. Retrieved February 1,
> 2011, from http://nwn.blogs.com/nwn/2010/01/the-big-sl-50.html
>
> Bakshy, E., Karrer, B.&  Adamic, A. (2009). Social Influence and the
> Diffusion of User-Created Content. In Proceedings of the tenth ACM
> conference on Electronic commerce (pp. 325-334). Stanford, CA.
>
> Bartle, R. (2004). Designing Virtual Worlds. Berkley, CA: New Riders
> Publishers.
>
> Bell, M., Castronova, E., and Wagner, G. (2009). Surveying the Virtual
> World: A Large Scale Survey in Second Life Using the Virtual Data
> Collection Interface (VDCI). Retrieved February 1, 2011, from
> http://ssrn.com/abstract=1418562
>
> Boellstorff, T. (2008). Coming of Age in Second Life. Princeton, NJ:
> Princeton University Press.
>
> Bourke, P. (2009). Evaluating Second Life for the Collaborative
> Exploration of 3D Fractals. In Computers&  Graphics, Vol 33/1. pp.
> 113-117 doi:10.1016/j.cag.2008.08.004
>
> Castronova, E. (2007). Exodus to the Virtual World: How Online Fun is
> Changing Reality. New York, NY: Palgrave Macmillan.
>
> Cox, R.&  Crowther, P. (2008). A Review of Linden Scripting Language and
> its Role in Second Life. Paper presented at ICCMSN, Dunedin, New Zealand.
>
> Dastar Corporation vs. Twentieth Century Fox Film Corporation 539 U.S.
> 23, 35 (2003).
>
> Doctorow, C. (n.d.). Makers: Download for Free. Retrieved February 1,
> 2011, from http://craphound.com/makers/download/
>
> Dornan, A. (2008). The Five Open Source Business Models.
> InformationWeek. Retrieved February 1, 2011, from
> http://www.informationweek.com/blog/main/archives/2008/01/the_five_open_s.html
>
> Fiesler, C. (2007). Everything I Need to Know I Learned from Fandom: How
> Existing Social Norms Can Help Shape the Next Generation of
> User-Generated Content. In Vanderbilt Journal of Entertainment and
> Technology Law (pp. 729-762).
>
> Finer, J. (2004). Download Revolution. The Guardian. Retrieved February
> 1, 2011, from http://guardian.co.uk/comment/story/0,,1260735,00.html
>
> Meadows, M. (2008). I, Avatar: The Culture and Consequences of Having a
> Second Life. Berkeley, CA: New Riders.
>
> Ondrejka, C. (2004). Escaping the Gilded Cage: User Created Content and
> Building the Metaverse. In New York Law School Law Review - 49 2004/05.
>
> Pfahl, M. (2001). Giving Away Music to Make Money: Independent Musicians
> on the Internet. First Monday, vol 6. no. 8. 4 July 2005. Retrieved
> February 1, 2011, from
> http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1454/1369
>
> http://catb.org/~esr/writings/magic-cauldron/magic-cauldron.html
>
> Regards,
>
> Morgan Leigh
> PhD Candidate
> School of Sociology and Social Work
> University of Tasmania
>
> On 11/08/2011 8:57 AM, Yosem Companys wrote:
>> Hi All,
>>
>> There's a lot of research that shows that only 1-10% of people in online
>> communities and social networks create content.  Is there any research that
>> shows who these people are, what do they make, and so on?
>>
>> Thanks,
>>
>> Yosem
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