[Air-L] SPECIAL ISSUE NOW AVAILABLE, INTERCULTURAL NEW MEDIA RESEARCH
info at interculturalnewmedia.com
info at interculturalnewmedia.com
Tue Dec 13 14:40:29 PST 2011
I wanted to alert everyone to the current issue of the Journal of
International and Intercultural Communication which focuses on
Intercultural New Media Research. A groundbreaking inquiry, the
issue/forum examines the intersection between intercultural
communication and new media. The special issue/forum can be read and
downloaded at no charge by clicking the following Taylor and Francis
link: [1]http://www.tandfonline.com/rjii
Best, Bob
Robert Shuter
Editor, Special Issue JIIC
Director, Center for Intercultural New Media Research
([2]www.interculturalnewmedia.com)
-------- Original Message --------
Subject: [Air-L] CFP:_Bulletin_of_Science,_Technology
,_&_Society_â_Special_Issue_on_Video_Games
From: Jenn Martin <[3]lists at jennmartin.com>
Date: Sun, December 11, 2011 6:22 pm
To: [4]air-l at listserv.aoir.org
The *Bulletin of Science, Technology, & Society* invites submissions
for a
special issue dealing with video games.
As video and computer games have increased in accessibility, influence,
and
cultural prominence, they have had a significant impact on many facets
of
society, culture, and our attitudes toward technology, including
entertainment, industry, play, education, identity, community, and art.
At
the same time they have provoked both popular and academic debate and
controversy over their perceived benefits and issues. In addressing
these
claims and concerns, video games have become an important focus of
academic
work as scholars seek to better understand their impact on the people
who
play them and on culture and society in general.
We invite submissions to a special issue of the *Bulletin of Science,
Technology, & Society* that further this body of work by critically
engaging with video games and their implications. Video games are an
ideal
subject for interdisciplinary research and discussion, as they can be
analysed using a variety of theoretical lenses and methodological
approaches including those of social science, anthropology, technology
history and technology studies, media, political economy, and the hard
sciences. Therefore, this issue is open to critical perspectives on
video
games in culture and society from any discipline. Topics of interest
include, but are not limited, to:
- the history and progression of video games
- video game industries (software and/or hardware)
- political economy and economics
- theories of play
- issues and benefits of video games
- players, audiences, and reception
- gaming cultures and communities
- avatars, digital bodies, and identity
- representations of age, race, and gender
- video games in education
- serious gaming
Interested scholars should submit an abstract of up to 500 words for
consideration. Submissions should be emailed to Jennifer Martin at
[5]jmart9 at uwo.ca by January 15, 2012. We aim to make decisions
regarding
abstract acceptance by January 22, 2012. Full papers will be due by
March
1, 2012 for peer review.
Correspondence may be directed by email to [6]jmart9 at uwo.ca or by fax
at
519-661-3506. Additionally, phone messages may also be left with Tim
Blackmore at 519-661-2111 ext. 88513.
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References
1. http://www.tandfonline.com/rjii
2. http://www.interculturalnewmedia.com/
3. mailto:lists at jennmartin.com
4. mailto:air-l at listserv.aoir.org
5. mailto:jmart9 at uwo.ca
6. mailto:jmart9 at uwo.ca
7. mailto:Air-L at listserv.aoir.org
8. http://aoir.org/
9. http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
10. http://www.aoir.org/
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