[Air-L] Reminder: Games and Innovation Seminar, May 5-6, Tampere, Finland

Olli Sotamaa Olli.Sotamaa at uta.fi
Tue Feb 1 01:58:30 PST 2011


Hi all,

the deadline for submissions (February 7th) is approaching for the Games
and Innovation Seminar.

We are also proud to announce our two invited commentators for the
working papers: Ted F. Tschang and Mirva Peltoniemi. See their info at
seminar webpage: http://gamesandinnovationseminar.wordpress.com/

Best,

Olli

-- 
Olli Sotamaa // Postdoctoral Researcher
School of Information Sciences // University of Tampere
olli.sotamaa at uta.fi // Skype: olli.sotamaa // +358 50 420 1472



***
Call for Papers: Games and Innovation Research Seminar

May 5th-6th, 2011, University of Tampere, FINLAND

The games industry carries the image of innovation and creativity, but
still we know relatively little about the innovation processes that take
place within the industry. To date, games and innovation have been
studied in several disparate fields, including cultural studies, design
research and industrial economics and management. Perhaps due to such a
fragmented nature of academic work on the subject, the bulk of the
influential work on games and innovation is found in practically
oriented guidebooks authored by experienced games industry experts.

The present seminar aims at bringing together scholars of games and
innovation from diverse fields and stimulating dialogue between them.
Moreover, the goal of the seminar is to encourage the further
development of rigorous academic research on the topic while keeping the
work accessible to game professionals.

The seminar is welcoming submissions on the praxis of game development,
the characteristics of innovation in game context, supply and demand for
innovation in games, creativity and games, and the relationship of game
innovation and legal practices. It has been argued that the growing
level of concentration of the games industry has rendered innovation
virtually non-existent in game development. The submissions are
encouraged to comment on this claim. What is innovation in games? How
does it manifest? Can you measure it? How has it changed since digital
games were first introduced? Is creativity in games domain-specific?
What is the status of innovation praxis within games industry?

Possible topics include, but are not limited to:

     * Game production processes, design processes and design tools
     * Game industry dynamics and game development
     * Roles of different individuals and different types of firms in
game innovation
     * Classifications of innovation in games
     * Historical and local perspectives on games and innovation
     * Emerging trends in game innovation
     * Game ideation and creativity
     * Vision communication
     * Prototyping and testing practices
     * Player driven and data driven game innovation
     * Open innovation, co-innovation, participatory design
     * Indie development
     * Game competitions, game jams
     * The role of legislation in innovation, intellectual property and
patents
     * Interaction of hardware and software innovation

We also encourage researchers of non-digital games to submit on related
topics.

The seminar is the seventh in the annual series of game studies working
paper seminars organised by Game Research Lab at University of Tampere.
Due to the work-in-progress emphasis, we strongly encourage submitting
late breaking results, working papers and/or submissions from graduate
students. Early considerations from projects currently in progress are
most welcome, as the purpose of the seminar is to have peer-to-peer
discussions and thereby provide support in refining and improving
research work in this area. Tentative plans have been made on a book
publication of selected papers.

The papers to be presented will be chosen based on extended abstract
review. Full papers are distributed prior the event to all participants,
in order to facilitate discussion.

The two-day event consists of themed sessions that aim to introduce
current research projects and discuss ongoing work in studies of games
industry, innovation and design processes. The seminar will be chaired
by Professor Frans Mäyrä (Department of Information Studies and
Interactive Media, University of Tampere). Invited paper commentators
include Dr. Mirva Peltoniemi from Aalto University School of Science and
Technology and Associate Professor Ted F. Tschang from Singapore
Management University, Lee Kong Chian School of Business.

The seminar will be held in Tampere, Finland and will be free of charge;
the number of participants will be restricted.
Important Dates

* Abstract Deadline: February 7, 2011

* Notification of Acceptance: February 21, 2011

* Full Paper deadline: April 7, 2011

* Seminar dates: May 5-6, 2011
Submission Guidelines

The extended abstract submissions should be between 500-1000 words
(excluding references). Abstracts should be sent to
<gamesandinnovationseminar {at} gmail.com> as plain text only (no
attachments). Guidelines for submitting a full seminar paper will be
provided with the notification of acceptance.

Our aim is that everyone participating has been able to read materials
submitted to the seminar. Therefore, the maximum length for a full paper
is set to 6000 words (excluding references). Note also that the
presentations held at the seminar should encourage discussion, instead
of only repeating the information presented in the papers. Tentatively,
every paper will be presented for 10 minutes and discussed for 20 minutes.

Seminar web site: http://gamesandinnovationseminar.wordpress.com/

Organised by: http://gamelab.uta.fi

University of Tampere / INFIM / Game Research Lab



More information about the Air-L mailing list