[Air-L] Call for Papers - ICCE 2011 sub-conference on Game and Toy Enhanced Learning and Society (GTEL&S)
Maiga Chang
maiga at ms2.hinet.net
Tue Mar 22 17:10:34 PDT 2011
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------- Call for Papers for ICCE 2011-C5 Subconference -----------
ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S)
November 28, 2011 (Monday) to December 2, 2011 (Friday)
Chiang Mai, Thailand
http://www.nectec.or.th/icce2011/callForPapers/cfp_c5.html
Organized by Asia Pacific Society for Computers in Education
http://apsce.net
Hosted by National Electronics and Computer Technology Center, Thailand
http://www.nectec.or.th
In response to the emerging research diversity, ICCE2010 will be a meta-conference,
a conference of collocated theme-based conferences. This is the Call for Papers for
the theme-based conference, C5: ICCE Conference on GTEL&S, standing for
'Game and Toy Enhanced Learning and Soceity'. The spurring interest in deriving
pedagogical principles and design from video games and digital toys offers a new angle
of designing 'how to learn' in the future. More specifically, GTEL&S puts 'why to learn'
(motivation and engagement) as a prominent element in our design. How to relate that
element with other elements: 'how well to learn' (learning performance), 'what to learn'
(domain knowledge), 'what to learn with' (computer programs or digital toys,
virtual characters or robots), 'where to learn' (physical settings or online), and
'who to learn with' (individuals or teams) are the fundamental issues of investigation.
Such endeavor will lead to significant extension of the horizon of technology enhanced
learning research.
Program Co-chairs
Ming-Puu CHEN, National Taiwan Normal University, Taiwan (Executive PC-Chair)
Maiga CHANG, Athabasca University, Canada
Muhammet DEMIRBILEK, Suleyman Demirel University, Turkey
The scope of the GTEL&S will cover but not be limited to:
•Foundation and Theory for Design
•Evaluation
•Case Studies and Exemplars
•Artificial Intelligence
•Virtual Characters
•Virtual Storytelling and Game Narrative
•Multiplayer and Social Game Design
•Simulation and Animation
•Entertainment Robots and Digital Toys for Education
•Augmented/Mixed Reality
•Interface
•Training
•Sport
•Non-Visual Senses (Smelling, Touching, Hearing)
•Mobile Games and its Linking to Online Games
•Location-Based Games and Ubiquitous Technology
•Identity, Roles, and Role-Playing
•Optimal Experience and Flow
•Engagement and Emotion
•Collaboration, Competition and Communities
•Social and Cultural Aspect
•Wii-Like Learning Technology
Submission Categories
Full Papers: 8 pages
Short Papers: 5 pages
Posters: 3 pages
Note: an abstract is not sufficient to adequately evaluate a Full Paper, Short Paper or Poster
Author Guidelines: http://www.nectec.or.th/icce2011/callForPapers/authorGuidelines.html
Important dates
Submission Deadline: May 13, 2011
Notification: July 29, 2011
For queries, you may contact Dr. Maiga Chang (maiga.chang at gmail.com)
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