[Air-L] Call for Papers (extended) - ICCE 2011 sub-conference on Game and ToyEnhanced Learning and Society (GTEL&S)

Maiga Chang maiga at ms2.hinet.net
Sun May 15 17:30:31 PDT 2011


[Submission deadline has been extended to May 27, 2011]

[Selected papers will be invited to submit their extended work
to special issue in the International Journal of Arts and Technology
(IJART)]

[Apologies if you receive multiple times, please circulate this to
  your colleagues and graduate students who might be interested in this,
  thank you so much.]


-------  Call for Papers for ICCE 2011-C5 Subconference -----------

ICCE Conference on Game and Toy Enhanced Learning and Society (GTEL&S)
November 28, 2011 (Monday) to December 2, 2011 (Friday)
Chiang Mai, Thailand
http://www.nectec.or.th/icce2011/callForPapers/cfp_c5.html

Organized by Asia Pacific Society for Computers in Education
http://apsce.net

Hosted by National Electronics and Computer Technology Center, Thailand
http://www.nectec.or.th


In response to the emerging research diversity, ICCE2010 will be a meta-conference,
a conference of collocated theme-based conferences. This is the Call for Papers for
the theme-based conference, C5: ICCE Conference on GTEL&S, standing for
'Game and Toy Enhanced Learning and Soceity'. The spurring interest in deriving
pedagogical principles and design from video games and digital toys offers a new angle
of designing 'how to learn' in the future. More specifically, GTEL&S puts 'why to learn'
(motivation and engagement) as a prominent element in our design. How to relate that
element with other elements: 'how well to learn' (learning performance), 'what to learn'
(domain knowledge), 'what to learn with' (computer programs or digital toys,
virtual characters or robots), 'where to learn' (physical settings or online), and
'who to learn with' (individuals or teams) are the fundamental issues of investigation.
Such endeavor will lead to significant extension of the horizon of technology enhanced
learning research.


Program Co-chairs

Ming-Puu CHEN, National Taiwan Normal University, Taiwan (Executive PC-Chair)
Maiga CHANG, Athabasca University, Canada
Muhammet DEMIRBILEK, Suleyman Demirel University, Turkey


The scope of the GTEL&S will cover but not be limited to:

•Foundation and Theory for Design
•Evaluation
•Case Studies and Exemplars
•Artificial Intelligence
•Virtual Characters
•Virtual Storytelling and Game Narrative
•Multiplayer and Social Game Design
•Simulation and Animation
•Entertainment Robots and Digital Toys for Education
•Augmented/Mixed Reality
•Interface
•Training
•Sport
•Non-Visual Senses (Smelling, Touching, Hearing)
•Mobile Games and its Linking to Online Games
•Location-Based Games and Ubiquitous Technology
•Identity, Roles, and Role-Playing
•Optimal Experience and Flow
•Engagement and Emotion
•Collaboration, Competition and Communities
•Social and Cultural Aspect
•Wii-Like Learning Technology

Submission Categories

Full Papers: 8 pages
Short Papers: 5 pages
Posters:  3 pages
Note: an abstract is not sufficient to adequately evaluate a Full Paper, Short Paper or Poster
Author Guidelines: http://www.nectec.or.th/icce2011/callForPapers/authorGuidelines.html

Important dates

Submission Deadline: May 27, 2011 (extended)
Notification: July 29, 2011

For queries, you may contact Dr. Maiga Chang (maiga.chang at gmail.com)




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