[Air-L] UPDATE: CFP: Computer Culture (SW/TX PCA/ACA Conference, February 13-16, 2013) (Proposal deadline extended to December 2)
Andrew Shi-hwa Chen
andrewsw at gmail.com
Mon Nov 19 13:48:08 PST 2012
Extended deadline: December 2 (Was November 16)
Southwest/Texas Popular Culture and American Culture Association
February 13-16, 2013
Albuquerque, New Mexico
Proposal submission deadline: December 2, 2012
Conference hotel: Hyatt Regency Hotel & Conference Center
330 Tijeras Ave NW
Albuquerque, NM 87102
Phone: +1 505 842 1234
Computer Culture: Call for Papers
We are accepting papers and forming panels for the area of Computer
Culture, as one of the many areas within the 34th annual conference of the
Southwest/Texas Popular Culture Association / American Culture Association
Computer is broadly defined as any computational device, whether
smartphone or abacus, and any form of information technology, including the
origins of concepts of interactive text which may predate computational
devices as traditionally conceived.
Culture is rooted in the concept of cultural meaning. We ask not just
operational questions such as, "How do people communicate using computers?"
but questions of meaning such as, "What does it mean when people
communicate using computers instead of using pre-computer approaches to
"Computer Culture" can be understood in a variety of ways:
- the culture of the computer, that is, as computers interact with
each other, what culture do they have of their own?
- the culture around the computer, that is, (sub)cultures associated
with the production, maintenance, use, and destruction of computers
- the culture through the computer, that is, explicit treatment of
how computer mediation influences cultural phenomena that exist or has
existed in forms that did not involve computer mediation, and what these
- the culture by the computer, that is, the ways in which new
(sub)cultures or (sub)cultural phenomena have arisen because of computers
and understandings of these given awareness of the nature and/or workings
Example questions associated with Computer Culture would include, but
not be limited to:
* What implications are there because of the powerfulness of
(computer/information) technology ___ and are these implications
beneficial, detrimental, inevitable, or avoidable?
* What are the cultural origins of computers, computer/information
technologies, and practices (such as ____ ) associated with them? What is
the descriptive and prescriptive outlook for the conditions of those
cultural forces associated with those cultural origins?
* How do cultural forces (such as changes from one generation to the
next, trends in education or society, or other cultural phenomena) impact
(and are impacted by) computer/information technologies/market-forces, and
what do these impacts (in either direction or both) mean?
Paper topics might include (but are not limited to) those that address:
- issues of (re)presentation through computers (Web site analysis and
- methods of discourse involving computers (blogging, Twitter, social
networks, viral video, live feeds),
- theories focused on the relationship between computers and culture,
- uses of computers in particular contexts and the impacts thereof
(computers and pedagogy, online literary journals),
- the relationship between computers and cultural forces (such as news,
politics, and terrorism),
- security/privacy/fraud and computers (online security issues, spam,
scams, and hoaxes),
- and others.
While we will consider any relevant paper, we have a preference for
those that involve transferable methodological approaches. This is an
interdisciplinary conference, and other conference attendees would benefit
from being able to adapt your research methods to their future research.
Scholars, teachers, professionals, artists, and others interested in
computer culture are encouraged to participate.
Graduate students are also particularly welcome with award
opportunities for best graduate papers. More information about awards can
be found at
Specifically, we would like to highlight the following award
The "Computer Culture and Game Studies Award" :
The "Heldrich-Dvorak Travel Fellowship" :
Given how papers may often fall into multiple categories, there may be
other award opportunities listed at
which would be appropriate for your paper. (However, each presenter
may only apply for one.)
If you wish to form your own panel, we would be glad to facilitate your
Please pass along this call to friends and colleagues.
For early consideration, submit 100-200 word abstracts and proposals
for panels by 2 December 2012 to the conference electronic submission
system which can be found at:
If you have any questions, contact the Computer Culture area co-chairs,
Andrew Chen (andrewsw at gmail.com) and Joseph Chaney (jchaney at iusb.edu).
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