[Air-L] Paperback Announcement--Wordplay and the Discourse of Video Games

Paul, Christopher paulc at seattleu.edu
Wed Feb 20 10:23:26 PST 2013


Routledge just released my book, Wordplay and the Discourse of Video Games, in paperback and ebook.  I'm excited that the book can now be procured at a more reasonable price point.

The publisher blurb for the book is:

In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video game

And the Table of Contents:

Introduction: The New Rhetoric of Video Games
I. The Context
1. Socializing Gamers
2. Video Games as 'Kid's' Toys
3. Talking Game Design
4. Consoles Read Rhetorically
II. The Texts
5.GTA, Humor, and Protagonists
6. EA Sports and Planned Obsolescence
7. Rearticulating Rewards in WoW
8. Theorycraft and Optimization
9. Balance and Meritocracies
III. Using Wordplay
10. Words, Design, and Play

The book is on the Routledge web site at: http://www.routledge.com/books/details/9780415834995/







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