[Air-L] Economic, Forum, and Network Data from Glitch, a casual Flash-based Freemium MMO

Pete[r] Landwehr plandweh at cs.cmu.edu
Wed Mar 13 10:53:33 PDT 2013


Dear all,

In October 2011, I began collecting economic data from the online game
Glitch using its API; I continued collecting up through its closure in
December 2012. Over the course of its short life the game maintained a
passionate user base and made several unconventional design choices.
(My interest was initially piqued because the quite casual game uses a
skill training method similar to that of EVE Online, a hardcore MMO.)
Having cleared it with Tiny Speck, I am releasing my data for download
by people interesting in studying Glitch and/or the behaviors of
virtual economies.

The data comprises:

 * A record of auctions from between November 17, 2011 and December 10, 2012.
 * A record of all sales via in-game storage display boxes from
between September 9, 2012, and December 9, 2012.
 * A scrape of the game's forums (raw HTML)
 * Digests of the forums
 * A network of explicit friendships between players
 * DyNetML networks generated from forum digests and friendship
networks. (DyNetML is an XML-based format that is used by the ORA
network analysis tool.)

I've also published a tech report describing the data and game in more
detail through the Institute of Software Research at Carnegie Mellon.
More details about all of this are available at
http://www.doeverythingforever.com/projects/the-glitch-dataset/

If you think that using this data can help further your research,
please download a copy and give the tech report a read.

Best,

pml



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