[Air-L] Economic, Forum, and Network Data from Glitch, a casual Flash-based Freemium MMO
Pete[r] Landwehr
plandweh at cs.cmu.edu
Wed Mar 13 10:53:33 PDT 2013
Dear all,
In October 2011, I began collecting economic data from the online game
Glitch using its API; I continued collecting up through its closure in
December 2012. Over the course of its short life the game maintained a
passionate user base and made several unconventional design choices.
(My interest was initially piqued because the quite casual game uses a
skill training method similar to that of EVE Online, a hardcore MMO.)
Having cleared it with Tiny Speck, I am releasing my data for download
by people interesting in studying Glitch and/or the behaviors of
virtual economies.
The data comprises:
* A record of auctions from between November 17, 2011 and December 10, 2012.
* A record of all sales via in-game storage display boxes from
between September 9, 2012, and December 9, 2012.
* A scrape of the game's forums (raw HTML)
* Digests of the forums
* A network of explicit friendships between players
* DyNetML networks generated from forum digests and friendship
networks. (DyNetML is an XML-based format that is used by the ORA
network analysis tool.)
I've also published a tech report describing the data and game in more
detail through the Institute of Software Research at Carnegie Mellon.
More details about all of this are available at
http://www.doeverythingforever.com/projects/the-glitch-dataset/
If you think that using this data can help further your research,
please download a copy and give the tech report a read.
Best,
pml
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