[Air-L] Fwd: Call for Book Chapters - Maestros, Musicians, and Multiplayers: Music Video Games

Michael Austin mlatx81 at gmail.com
Sat Nov 30 15:23:32 PST 2013

*Call for Book Chapter Proposals*

*Edited Collection on Music Games*

*Proposal Submission Deadline:* *February 15, 2014*

*Working Title:* *Maestros, Musicians, and Multiplayers: Music Video Games*

*Editor:* Michael Austin (Howard University)

*Potential Publisher:* Bloomsbury Press, in their “Approaches to Digital
Game Studies” Series

*Series Editors:* Gerald Voorhees (University of Waterloo), Josh Call
(Grandview University), Katie Whitlock (California State University, Chico)

While music *for* video games is a popular, emerging field within Game
Studies, Musicology, and New Media Studies, few have written on the genre
of music video games. The gameplay in music games is mostly concentrated
around the player's interaction with some element(s) of music (i.e. rhythm,
pitch, volume, etc.). The most popular music games fall within the
sub-genre of "rhythm games;" game such as "Dance Dance Revolution," "Guitar
Hero," and others, require players to perform a particular interaction or
task in rhythm with the music provided. Games such as "Karaoke Revolution"
test a player's pitch accuracy as they sing along to popular songs. Other
games, such as "Wii Music," require players to control the volume of the
music through gestural control of the remote, or allow players to create
music of their own, functioning as a free-form music game. Further, there
are musical games that are modified for artistic purposes or are created to
serve as a musical instrument for concert performances or that allow users
to perform telematically with players across the globe; other serious music
games teach users to play real musical instruments or demonstrate concepts
in music theory, aural skills and singing, etc.

For this volume, I am looking for approximately 10-15 chapters that examine
music video games and their social significance. Possible topics include
(but are not limited to):

 •      Rhythm games (such as Guitar Hero or Dance Dance Revolution)

 •      Pitch games (ex. Karaoke-type games)

 •      Volume games (ex. Wii Music)

 •      Music Memory/Eidetic games

 •      Social music games (such as Song Pop or Turntable.fm)

 •      Quest-based music games (such as The Sixty One)

 •      Mobile music games

 •      Collaborative music games (such as JAM with Chrome)

 •      Adapting non-music games for musical purposes (performing concerts
in Second Life, for example)

 •      Serious music games

Authors are invited to submit their proposal that should include:

1.     The names and contact information for all authors (please identify a
main contact)

2.     A brief abstract (300-500 words) describing your potential chapter
(please include a  proposed chapter title).

3.     Information about the author(s) demonstrating his/her qualifications
for writing a chapter; this should be submitted in the form of a brief C.V.
or short biographical statement.

*Submission Procedure:* Please submit these materials as a Word Document or
PDF file by *Feb. 15, 2014.*

Authors of accepted proposals will be notified around March 1, 2014. If the
book proposal is accepted, each chapter (of around 6,000-8,000 words) will
likely be due sometime in mid-to-late 2014.

*Inquiries and Submissions can be emailed to:*

Michael Austin, Ph.D.

Assistant Professor of Media, Journalism, and Film

Howard University, Washington, D.C.

michael.austin at howard.edu

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