[Air-L] New Book: Playing with Religion in Digital Games
Heidi Campbell
hcampbe1 at yahoo.co.uk
Mon Apr 28 07:59:39 PDT 2014
Since mentioned it just mentioned in a post, here is some more info on my new book...
Now available from Indiana University Press:
Playing with Religion in Digital Games
Edited by Heidi A. Campbell and Gregory Price Grieve
"[A]n ambitious and impressive compendium offering intriguing possibilities for further research and theory for the burgeoning field of cultural studies." —Publishers Weekly
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda andHalo, many video gamesrely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Actraiser in the western world? How do evangelical Christians react to violence, gore, and sexuality in some of the most popular games such as Mass Effect or Grand Theft Auto? With contributions by scholars and gamers from all over the world, this collection offers a unique perspective to the intersections of religion and the virtual world.
Digital Game Studies
314 pp., 7 b&w illus., 3 tables
cloth 978-0-253-01244-9 $85.00
paper 978-0-253-01253-1 $30.00
ebook 978-0-253-01263-0 $29.99
More information at:
http://www.iupress.indiana.edu/catalog/807175
For Instructors:
If you are interested in adopting this book for course use, please see our exam copy policy:
http://www.iupress.indiana.edu/link/examcopy
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