[Air-L] New Book: Playing with Religion in Digital Games

Heidi Campbell hcampbe1 at yahoo.co.uk
Mon Apr 28 07:59:39 PDT 2014


Since mentioned it just mentioned in a post, here is some more info on my new book...

Now available from Indiana University Press:

Playing with Religion in Digital Games
Edited by Heidi A. Campbell and Gregory Price Grieve

"[A]n ambitious and impressive compendium offering  intriguing possibilities for further research and theory for the burgeoning  field of cultural studies." —Publishers Weekly

Shaman, paragon, God-mode: modern video games are heavily  coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda andHalo, many video gamesrely on religious themes and symbols to drive  the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global  religious practices. For example, how does religion help organize the  communities in MMORPGs such as World of Warcraft? What role has  censorship played in localizing games like Actraiser in the western  world? How do evangelical Christians react to violence, gore, and sexuality in  some of the most popular games such as Mass Effect or Grand Theft  Auto? With contributions by scholars and gamers from all over the world,  this collection offers a unique perspective to the intersections of religion and  the virtual world.

Digital Game Studies
314 pp., 7 b&w illus., 3 tables
cloth 978-0-253-01244-9 $85.00
paper 978-0-253-01253-1 $30.00
ebook 978-0-253-01263-0 $29.99

More information at:
http://www.iupress.indiana.edu/catalog/807175

For Instructors:
If you are interested in adopting this book for course  use, please see our exam copy policy:
http://www.iupress.indiana.edu/link/examcopy



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