[Air-L] Call for Papers: IEEE ICALT 2014 - Track 4. Digital Game and Intelligent Toy Enhanced Learning [deadline approaching]

Maiga Chang maiga.chang at gmail.com
Tue Jan 7 05:07:07 PST 2014


CALL FOR PAPERS [deadline approaching]
------------------------
The 14th IEEE International Conference on Advanced Learning Technologies - ICALT2014
Advanced Technologies for Supporting Open Access to Formal and Informal Learning
Athens, Greece, July 7-10, 2014
http://www.ask4research.info/icalt/2014/

Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL at ICALT2014)
http://www.ask4research.info/icalt/2014/node/26

Track Program Chairs
Maiga Chang, Athabasca University, Canada (maiga.chang at gmail.com) [Co-ordinator]
Baltasar Fernandez-Manjon, Complutense University of Madrid, Spain
Jimmy Ho Man Lee, The Chinese University of Hong Kong, Hong Kong

Track Description and Topics of Interest:
Learning can take place anytime and anywhere, in particular in the context of lifelong learning. Learners have their own learning 
styles. Some may prefer reading alone over listening to a lecture and some may want to get their hands dirty in hands-on practices. 
While some may be impressed and can learn quickly through watching a documentary movie, some others may want to interact with peers 
either physically or virtually (sometimes via avatars or even with virtual characters). No matter what preference learners have, 
engagement and motivations are the key ingredients for effective and efficient learning. Toy, robot and game technologies attract 
learners’ attention, engaging them through highly interactive and immersive experiences. Such technologies also satisfy the various 
learning needs as well as to assessing learners' skills knowledge unobtrusively and implicitly. This track aims at providing 
researchers a platform to share and discuss innovative and advanced learning and assessment technologies utilizing toys, robots, and 
games.

This track welcomes submissions in topics including, but not limited to:
• Computer and video games include Kinect games for Xbox and Windows
• Educational games
• Serious games
• Mobile games
• Virtual worlds, e.g., second life, opensim, open wonderland, etc.
• Edutainment
• Simulation (skill, competence, vocational learning)
• Augmented reality
• Educational robots & toys
• Natural user interface applications

Important Dates
February 1, 2014: Submissions of papers (Full paper, Short paper, Poster)
March 17, 2014: Authors' Notification on the review process results
April 18, 2014: Authors' Registration Deadline
May 9, 2014: Final Camera-Ready Manuscript and IEEE Copyright Form submission
May 26, 2014: Early Bird Registration
July 7-10, 2014: ICALT2014 Conference

Author Guidelines
Full paper: 5 pages
Short paper: 3 pages
Posters: 2 pages
Doctoral Consortium paper: 3 pages

Authors are required to follow: IEEE Conference Publishing Services Formatting Guidelines.
http://www.computer.org/portal/c/document_library/get_file?uuid=4cc57ba2-393e-4a04-9551-3a45535c5198&groupId=525773




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