[Air-L] Call for Chapters: New Opportunities for Artistic Practice in Virtual Worlds

Denise Doyle wanderingfictions at hotmail.com
Thu Jan 23 09:00:14 PST 2014


Dear AoiR list 
Please find below a Call for Chapters for 'New Opportunities for Artistic Practice in Virtual Worlds'
Many thanks
Denise
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CALL FOR CHAPTER PROPOSALS

Proposal Submission Deadline: February 28,
2014

New
Opportunities for Artistic Practice in Virtual Worlds

A book
edited by Dr. Denise Doyle (University of Wolverhampton, UK)

To be published by IGI Global: http://www.igi-global.com/publish/call-for-papers/call-details/1228

 

Introduction

Although virtual
worlds remain unstable phenomena a substantial amount of research continues to
be undertaken within them and is reflected in the number of disciplines that
study them particularly in an interdisciplinary context.  Whilst there is already a history of
artists investigating new spaces and new technological forms this exploration
has continued more recently with sections of the artistic community utilising
virtual worlds as a new form, or a new potential artistic space. Established real-world artists have explored
virtual worlds as environments for practice and a number of artists and
designers have continued to specifically work with Second Life to
explore the potential and limitations of the platform itself. A range of early key
works and other seminal works produced in Second
Life still hold strong to be scrutinised in the context of new technologies
and for their contribution in expanding our understanding and experience of
virtual space. 

Objective
of the Book

The mission of the publication is to provide a coherent account of artistic
practices in virtual worlds and to consider the contribution the Second Life platform has made in an
historical, theoretical and critical context within the field of art and
technology and digital art. The book will bring together a diverse group of
stakeholders who have yet to have a coherent dialogue on Second Life’s contribution to artistic practice and will provide a
platform to bring together artists critical reflections on the work they have
undertaken in the platform and in other virtual worlds. Finally, the volume
will examine the specific features and characteristics of Second Life that contribute to the virtual aesthetics and languages
born out of the nature of avatar-based interaction that have been developed by
the artistic and creative community.

Target
Audience

The volume is intended for both artists and scholars in the fields of digital
art, art and technology, media arts history, virtual worlds, games studies and
a broader academic audience who are interested in the history of art and
technology and the philosophical implications of virtual space. It will be an
important study book for media arts, games studies and virtual worlds studies
students and will be a useful resource as a historical and critical reference
for new media art. The book will be of value to the field of the philosophy of
technology and contribute to the continued theoretical discourse of physical
and virtual space.

Recommended
topics include, but are not limited to, the following:

Artistic spaces for collaborative experiences 

MGandhi: Joseph DeLappe’s Salt Satyagraha Project 

The histories and technologies of the artistic
imagination

Early artist pioneers in Second Life

The transreal: the politics and aesthetics of the
virtual and physical

Art and performance in Second Life

Critical frameworks for the analysis of artworks in
virtual worlds

Paul Sermon, telematics and Second Life 

Art between worlds: artistic strategies of
imagination and place

The Kritical Works in SL project

The phenomenological experience of the artist in
virtual Worlds

Sound and aesthetics in virtual space

Virtual Sweat-shops: the politics of virtual world
spaces

High art/Folk art practices

Lynn Hershman and the Presence project

Digital materialisations: from the virtual to the
physical

Second
Life: Ten years on

Artist as avatar; audience as avatar

Performance, Affect, Virtuality

Virtual worlds and media art histories

Submission
Procedure

Researchers and practitioners are invited to submit on or before February
28, 2014, a 2-3 page chapter proposal clearly explaining the mission
and concerns of his or her proposed chapter. Submissions should be made through
the link at the bottom of this page. Authors of accepted proposals will be
notified by March 15, 2014 about the status of their proposals and sent
chapter guidelines. Full chapters are expected to be submitted by June
30, 2014. All submitted chapters will be reviewed on a double-blind
review basis. Contributors may also be requested to serve as reviewers for this
project. 

Publisher

This book is scheduled to be published by IGI Global (formerly Idea Group
Inc.), publisher of the ìInformation Science Referenceî (formerly Idea Group
Reference), ìMedical Information Science Reference,î ìBusiness Science
Reference,î and ìEngineering Science Referenceî imprints. For additional
information regarding the publisher, please visit www.igi-global.com. This publication is
anticipated to be released in 2015. 

Important
Dates

February 28, 2014: Proposal
Submission Deadline

March 15, 2014: Notification of
Acceptance

June 30, 2014: Full Chapter
Submission

August 30, 2014: Review Results
Returned

October 15, 2014: Final Acceptance
Notification

October 30, 2014: Final Chapter
Submission

 

Inquiries
can be forwarded to

Dr. Denise Doyle

Faculty of Arts, MK Building

Molineux Street UNIVERSITY OF WOLVERHAMPTON WV1 1SB

Tel.: +44 1902 322 443

E-mail: D.Doyle at wlv.ac.uk 






 		 	   		  


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