[Air-L] CFP: Special Issue on Historic Design Cases-International Journal of Designs for Learning
Noriko Hara
nhara at indiana.edu
Wed Mar 19 08:00:08 PDT 2014
*CALL FOR PROPOSALS*
*INTERNATIONAL JOURNAL OF DESIGNS FOR LEARNING*
*SPECIAL ISSUE ON HISTORIC DESIGN CASES*
Guest Editors: Craig D. Howard & Colin M. Gray
Unlike other design fields, instructional design has not had a sustained
interest in documenting cases from the past and engaging in our design
history in a substantive way. When we think of technology, we generally
look forward---to what is possible in the future of technology in
education, but it is equally as instructive to look at how far we have
come and the individual designs that, as a collective, have impacted
where we are now. Many of the same challenges we face in the ecology of
modern technologies can be seen in technological leaps from
instructional design's past: video-based instruction, systemic
curricular moves (e.g., SRA Reading Lab, the "new math"), educational
entertainment (e.g., Sesame Street, Bill Nye the Science Guy), and the
dawn of the graphical user interface and personal computer (e.g.,
instruction for the Macintosh, developing for the PLATO system) to name
a few. Many of these designs have directly and indirectly informed our
contemporary design practice, and illustrate many of the challenges of
designing for intentional change.
In this special issue, we turn our focus to both the near and distant
past of instructional design and technology, addressing designs intended
(or used) for learning both in informal and formal learning---inside the
classroom, and in our everyday lives. This special issue brings our
field to the standard of precedent-building common in other design
disciplines, refocusing our attention on marking significant milestones
in design innovation, celebrating the often unrecognized breakthroughs
instructional design and technology has had in its past. While some
artifacts have been preserved, our collective knowledge of what
instructional design is in the present has often been embodied in
designs which themselves have been forgotten. To begin the process of
documenting these past designs, we invite authors to submit design cases
of designs used and/or intended for learning from 10-75 years ago, which
are deemed to be of importance to the field.
Some examples of appropriate historic designs might include:
* *Designs that changed our understanding of what learning could be*
(e.g., Airborne satellite learning, early collaborative websites,
Sesame Street Workshop)
* *Designs that highlighted the affordances of specific technologies
when they were in their infancy* (e.g., PLATO system, remote
teaching through closed circuit TV)
* *Designs which failed, either in their initial implementation, or
which failed to "catch on" *(e.g., computerized instruction in the
1990s, the "new math")
* *Designs which serve as the basis for modern categories of
educational technology* (e.g., learning management systems, SRA
reading lab)
* *Instructional components of mass-market devices* (e.g., training
for emerging technological products, such as Apple's click-and-drag
instruction)
* *Designs created out of a specific felt need for a specific type of
learning* (e.g., "murder houses," bespoke designs)
*SUBMISSION TYPES*
/Full Design Case/
5000-7000+ words, with as many multimedia and/or visual elements as
available. The goal of this submission is to not only visually and
textually explain the experience of the design, but also how it came to
be the way that it is. Depending on the age of the designed artifact or
experience, this may come through interviews with designers,
stakeholders, and/or users, analysis of related artifacts surrounding
the design/design process, or reconstruction based on previously
published marketing and/or academic materials. Your abstract should
include the targeted design, its relevance, and any resources you will
need to locate.
/Brief Design Case/
500-1500 words, a primarily visual presentation of a design with
accompanying text used to annotate and explain the artifact and its
experience as depicted in the images and/or video. Your abstract should
include the targeted design, and any existing resources that you are
aware of.
*IMPORTANT DEADLINES*
April 30, 2014: Submit 250 word abstract by email
May 14, 2014: Acceptance of abstract:
July 1, 2014: Submit Full paper/brief paper
August 14, 2014: Notification of Acceptance
September 14, 2014: Final Manuscripts
November 2014: Projected Publication
*ABOUT IJDL*
The International Journal of Designs for Learning is a
multidisciplinary, peer-reviewed online journal is dedicated to
publishing descriptions of artifacts, environments and experiences
created to promote and support learning in all contexts by designers in
any field.
The journal provides a venue for designers to share their
knowledge-in-practice through rich representations of their designs and
detailed discussion of decision-making. The aim of the journal is to
support the production of high-quality precedent materials and to
promote and demonstrate the value of doing so. Audiences for the journal
include designers, teachers and students of design and scholars studying
the practice of design. This journal is a publication of the Association
for Educational Communications and Technology.
More information on submissions for this special issue is available at:
http://scholarworks.iu.edu/journals/index.php/ijdl/announcement/view/68
Questions and abstract submissions may be directed to the guest editors:
Dr. Craig D. Howard (craig.howard at tamut.edu
<mailto:craig.howard at tamut.edu>) and Colin M. Gray (comgray at indiana.edu
<mailto:comgray at indiana.edu>).
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