[Air-L] Call for Papers: [2 weeks left] ICCE 2014 - C5. Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S) [extended deadline approaching]

Maiga Chang maiga at ms2.hinet.net
Mon May 12 13:58:01 PDT 2014


*apologies for cross-posting


TWO weeks left to the extended submission deadline 26th May, 2014 (Monday).


CALL FOR PAPERS [extended deadline approaching]
------------------------
Subconference of Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S)
in the 22nd International Conference on Computers in Education (ICCE 2014)
November 30 (Sunday) and December 4 (Thursday), 2014
Nara, Japan
http://icce2014.jaist.ac.jp/

C5. Digital Game and Digital Toy Enhanced Learning and Society (GTEL&S)
http://icce2014.jaist.ac.jp/icce2014/?page_id=323

Chair
Maiga Chang, Athabasca University (maiga.chang at gmail.com)

Co-chairs:
Hsin-Yih SHYU, Tamkang University
Li ZHANG, University of Northumbria
Rita KUO, Knowledge Square, Ltd.

This track welcomes submissions in topics including, but not limited to:
  a.. Augmented Reality and Mobile AR
  b.. Case studies and exemplars
  c.. Collaboration and community-based learning
  d.. Empirical and formal evaluations
  e.. Engagement, emotion, and affect
  f.. Entertainment robots and digital toys for education
  g.. Game and toy use in classrooms
  h.. Game attitude and perception
  i.. Game narrative
  j.. Identity and role-play
  k.. Interaction techniques for learning with games and toys
  l.. Interface design
  m.. Learning foundations and design theory
  n.. Location-based games and ubiquitous technologies
  o.. Mobile, casual, and online games
  p.. Multiplayer and social games
  q.. Multi-sensory interfaces
  r.. Natural User Interface
  s.. Naturalistic studies
  t.. Pedagogy
  u.. Play and enactment
  v.. Physical interactions and embodiment through games and toys
  w.. Simulation and animation
  x.. Social and cultural dimensions of learning
  y.. STEM education
  z.. Support for Informal and Formal Learning
  aa.. Use of social media
  ab.. Virtual characters and avatar representations
  ac.. Virtual labs
  ad.. Virtual storytelling
  ae.. Virtual worlds
  af.. Wii-like somatic forms of learning, including in sports and training contexts

Important Dates
May 26, 2014 (extended): Submissions of papers (Full paper, Short paper, Poster)
August 4, 2014: Authors' Notification on the review process results

Paper Submission System (PSS):
http://icce2014.jaist.ac.jp/icce2014/?page_id=164

Paper categories (Note the revised page limits):
  a.. Full paper (8-10 pages)
  b.. Short paper (5-6 pages)
  c.. Poster paper (2-3 pages)

Paper Template:
http://icce2014.jaist.ac.jp/icce2014/wp-content/uploads/2014/04/Paper-Template-File.doc




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