[Air-L] Reminder: Special Issue on Transmedia & Games/IJGCMS

Karen Schrier Shaenfield kschrier at gmail.com
Tue May 20 18:16:51 PDT 2014


Hi everyone!

I hope everyone is having a great end of the semester/May and enjoying
the nice weather! Sorry for any cross-postings.

This is a reminder to submit to the special issue of IJGCMS on
transmedia and games. The full manuscript is due on June 1st, which is
less than two weeks away!

--

The International Journal of Gaming and Computer-Mediated Simulations
(http://www.igi-global.com/ijgcms) announces a call for papers for a
special issue dedicated to the topic of Transmedia and Games guest
edited by Dr. Karen Schrier (Marist College, New York).

In this special issue of IJGCMS, we invite submissions that help us
grapple with the relationship between transmedia and games. Transmedia
means “across media,” (Jenkins, 2011), so it could refer to
storytelling across media, or playing, writing, branding, learning,
selling, creating and thinking across media, as well. Perspectives
from a variety of fields—including education, design, computer
science, advertising, communication, media studies, cultural studies,
psychology or economics—are all welcome.

The purpose of this special issue is to address these types of
questions, and consider the relationship between transmedia and games.
Authors are invited to submit manuscripts that:

·       Present empirical findings on the use of transmedia and games

·       Further our theoretical knowledge of games and transmedia

·       Conduct meta-analyses of existing research on transmedia and games

·       Present innovative case studies related to games and transmedia

·       Explore design, production, or implementation models or
frameworks in relation to transmedia and games


Possible topics to consider, in relation to transmedia, are:


·       ARGs

·       Learning and education

·       Fan, player, and audience participation

·       Business and funding models

·       Design and world creation

·       Global and local participation

·       Motivational factors

·       Writing and storytelling

·       Indie development

·       Branding and marketing

·       Co-creation between designers and players

·       Ethical implications

·       Distinctions among franchises, seriality, adaptations, and transmedia

·       Multimodality and intertextuality

·       Engagement, fun, and flow

·       Defining and redefining transmedia

·       Production and design processes



Potential authors are encouraged to contact Dr. Schrier
(Karen.Schrier at marist.edu) to ask about the appropriateness of their
topic. Transmedial submissions are also welcome. Deadline for all
types of submissions:  June 1, 2014.

Manuscripts should be submitted in APA format.  They will typically be
5000-8000 words in length.  Full submission guidelines can be found
at:  http://www.igi-global.com/journals/guidelines-for-submission.aspx

Mission

IJGCMS is a peer-reviewed, international journal devoted to the
theoretical and empirical understanding of electronic games and
computer-mediated simulations. IJGCMS publishes research articles,
theoretical critiques, and book reviews related to the development and
evaluation of games and computer-mediated simulations. One main goal
of this peer-reviewed, international journal is to promote a deep
conceptual and empirical understanding of the roles of electronic
games and computer-mediated simulations across multiple disciplines. A
second goal is to help build a significant bridge between research and
practice on electronic gaming and simulations, supporting the work of
researchers, practitioners, and policymakers.



More information about the Air-L mailing list