[Air-L] Intro-level readings on games/gamification?

live human.factor.one at gmail.com
Sun Apr 12 22:32:47 PDT 2015


Games that do social good - students really resonate with Dr Jane McGinigal's  'Reality is Broken: Why Games Make Us Better and How They Can Change the World'. 

Great projects to reference are her 'Superbetter' and her New York Public Library collaboration 'Find The Future'.

Cheers,
SharonG

Sent from my mobile device,
please excuse any typos.

On Apr 12, 2015, at 3:49 PM, "Luis E. Hestres" <luis.hestres at utsa.edu> wrote:

> Hi all,
> 
> I'm teaching an intro to communication technologies class for comm majors, and one of our last weeks is about games. This will include an introduction to the history of the industry and some content about its most visible aspects, like blockbuster console games. But I'd like to talk to them about other topics, like gamification or games that aim to do social good. Can anyone recommend some interesting & engaging freshman/sophomore level readings about these topics? Ideally some long-form journalism or accessible scholarly work. 
> 
> Thanks!
> 
> - - - - -
> Dr. Luis E. Hestres
> Assistant Professor
> Department of Communication
> The University of Texas at San Antonio
> One UTSA Circle
> San Antonio, TX 78249-0732
> http://www.luishestres.com
> 
> Want to support our tax deductible nonprofit work by contributing to the UTSA department of communication?
> Please visit: https://giving.utsa.edu/FriendsofCommunication 
> Thanks for your support!
> _______________________________________________
> The Air-L at listserv.aoir.org mailing list
> is provided by the Association of Internet Researchers http://aoir.org
> Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
> 
> Join the Association of Internet Researchers:
> http://www.aoir.org/


More information about the Air-L mailing list