[Air-L] Correction: September 15 due date for Video Games, Culture, and Justice CFP
Kishonna Gray
kishonnagray at gmail.com
Mon Jul 20 11:06:24 PDT 2015
Lol Andre you a mess! I'm cracking up!
Yes you all please submit!
Kishonna
Sent from my iPad
> On Jul 20, 2015, at 2:39 AM, André Brock <andre.brock at gmail.com> wrote:
>
> because André posted the incorrect version (and refers to itself in 3rd
> person, it doessss). Please breathe a sigh of relief and/or reconsider
> contributing to this volume!
>
> +++++
>
> Call for Papers
>
> *Video Games, Culture, & Justice*
>
>
>
> Kishonna L Gray (Eastern Kentucky University), Co-Editor
>
> David J Leonard (Washington State University), Co-Editor
>
> André Brock (University of Michigan), Co-Editor
>
>
>
> Deadline for Abstracts (500 words) + bio + CV/Resumé: *September 15th, 2015*
>
> Full Essays Due: *December 28th, 2015*
>
>
>
>
>
> The purpose of this edited volume will be to propel game studies towards a
> more responsive existence in the area of social justice. The text will
> attempt to move beyond the descriptive level of analysis of *what* and
> begin engaging the *why*, highlighting the structural and institutional
> factors perpetuating inequalities that permeate gaming culture and extend
> into a myriad of institutions. The public outcry associated with GamerGate
> has put ‘why’ at the forefront of game studies. This attack directed at
> ‘social justice warriors’ brought the hidden reality of harassment,
> cyberbullying, sexism, racism, homophobia, transphobia, and other
> injustices to light. These attacks are part and parcel of gaming culture;
> challenges to the lack of diversity or the gross stereotypes are often met
> with demonization and rhetorical violence. Yet, we must move beyond
> individual acts of prejudice, discrimination, and microaggressions to
> examine the structural and institutional factors that allow them to exist.
> We must look at how the daily practices sustain what Mark Anthony Neal
> calls “micro-nooses” and lived reality of violence on and offline.
>
> Amid this culture of violence, the gaming industry has embraced the
> rhetoric of diversity and inclusion. In response to protests, game
> developers have incorporated statements asserting their commitment to
> producing diverse games and creating an industry that is not dominated by
> white men. GamerGaters, who gained media attention through their
> misogynist and racist attacks on women gamers and developers, tried to
> justify their campaign as an attempt to restore the ethics needed in video
> game journalism. Given the post-racial rhetorical turn of the last six
> years, it is important to push conversations about gaming and gamers beyond
> diversity, to expose the disconnect between rhetorics of multiculturalism
> and the struggle for justice and equity. It is important to highlight the
> contradiction between ideals of inclusion espoused within the video game
> industry and society as a whole and the persistence of injustices within
> the structural and institutional context in which they may have developed.
> This compilation not only seeks to answer these questions but also to
> produce work that intervenes in the culture of violence and inequity from
> which these works emanate from inside and outside of academia.
>
> Traditionally, academic public discourses concerned with criminal justice
> focused on issues pertaining to crime and legal justice; within game
> studies, there has an effort to examine criminogenic effects of violent
> video games on the streets. We must move beyond this simple construction
> of justice and video games. This interdisciplinary text defines justice
> broadly, but in terms to speak to the struggle of racial, gender, and
> social justice. Moving beyond abstract principles, the collection focuses
> on the stakes playing out in virtual reality, demonstrating the ways that
> struggles for justice online, in the policy booth, in the court house, in
> our schools, in legislatures and in streets must be waged online.
>
> As such, this collection seeks a broader range of critical perspectives on
> justice issues within gaming culture seeking whether gaming culture can
> foster critical consciousness, aid in participatory democracy, and effect
> social change. It will give voice to the silenced and marginalized,
> offering counter narratives to those post-racial and post-gendered
> fantasies that so often obscure the violent context of production and
> consumption. In offering this framework, this volume will be grounded in
> the concrete situations of marginalized members within gaming culture
>
> Early career scholars, game industry personnel, gaming activists, graduate
> students, and others are invited to submit work addressing the connected
> themes of Video Games, Culture, & Justice. Suggested essay topics may
> include (but are not limited to):
>
>
> - · Representation and Identity in Video Games
> - · Examining the complex nature of intersections
> - · Marginalized identities within gaming culture
> - · Developing culturally responsive games
> - · Activism within video games
> - · Power and anonymity
> - · Negative experiences in multiplayer settings
> - · Applying social justice theories to gaming
> - · Militarization and video games
> - · Cyberbullying, online harassment, and other virtual violence
> - · Policing game communities
> - · Swatting and blurring boundaries of virtual and physical spaces
> - · Online disinhibition, anonymity, and trolling
> - · The impact of serious games and games for change
> - · Hacking inequalities (sexism, racism, heterosexism, ableism,
> etc)
> - · Solutions to eliminate bias
> - · Hypermasculinity in tech culture
> - · Methodological successes and challenges
> - · Genre, representation, and social justice
> - · Gaming interfaces as social praxis
> - · The graphical arms race: hyperreality, phenotype, and identity
>
> *Please submit abstracts (500 word max) along with a short bio and your
> CV/resume to gamesculturejustice at gmail.com <gamesculturejustice at gmail.com>**
> by September 15th, 2015.* Authors will be notified by October 5th, 2015 if
> their proposals have been accepted for the prospectus. Notifications to
> submit full essays will occur shortly after abstracts are submitted and
> they will be due December 28th, 2015. Final essays should be within the
> range of 4000 – 6000 words, submitted as a Word or Rich Text Format. For
> more information please contact the co-editors at
> gamesculturejustice at gmail.com.
>
> Deadline for Abstracts: September 15th, 2015
>
> Full Essays Due: December 28th, 2015
>
>
>
> *Kishonna L. Gray* (*Ph.D., Arizona State University*) is the Director of
> the Critical Gaming Lab at Eastern Kentucky University as well as faculty
> in the School of Justice Studies, African/African-American Studies, & Women
> & Gender Studies. Her work broadly intersects identity and new media
> although she has a particular focus on gaming. Her most recent book, Race,
> Gender, & Deviance in Xbox Live, provides a much-needed theoretical
> framework for examining deviant behavior and deviant bodies within that
> virtual gaming community. Her work can be found at www.kishonnagray.com
> and at www.criticalgaminglab.com. Follow her on Twitter @DrGrayThaPhx
> <https://twitter.com/drgraythaphx> and @CriticalGameLab
> <https://twitter.com/CriticalGameLab>.
>
> *David J. Leonard* (*Ph.D., University of California – Berkeley*) is
> Associate Professor and chair in the Department of Critical Culture, Gender
> and Race Studies at Washington State University, Pullman. He regularly
> writes about issues of race, gender, inequality, and popular culture. His
> work has appeared in a number of academic journals and anthologies. His
> works can be found at http://www.drdavidjleonard.com. Follow him on Twitter
> <http://twitter.com/drdavidjleonard>@drdavidjleonard
> <http://twitter.com/drdavidjleonard>.
>
> *André Brock* (*Ph.D., University of Illinois at Urbana Champaign*) is an
> Assistant Professor of Communication Studies at the University of
> Michigan. His research interests include digital and online performances
> of race and culture, African American technoculture, and critical cultural
> informatics. Follow him on Twitter @DocDre.
> _______________________________________________
> The Air-L at listserv.aoir.org mailing list
> is provided by the Association of Internet Researchers http://aoir.org
> Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
>
> Join the Association of Internet Researchers:
> http://www.aoir.org/
More information about the Air-L
mailing list