[Air-L] #MINA2016 – Mobile Futures: Poetics, Production and Innovation.
Max Schleser
mail-max at gmx.net
Sun Apr 24 01:16:12 PDT 2016
Apologies for cross postings. Please feel free to share this CFF/CFP.
#MINA2016: Call for Films and Papers:
#MINA2016: The 6th International Mobile Creativity and Mobile
Innovation Symposium & Screening @ Swinburne University - Melbourne,
Australia, 30 November - 1 December 2016.
This year MINA is pleased to announce that Swinburne University (AUS)
will host #mina2016 -International Mobile Creativity and Mobile
Innovation Symposium & Screening in Melbourne - Australia, in
collaboration with Te Rewa O Puanga - School of Music and Creative
Media Production and Toi Rauwharangi, the College of Creative Arts
(Massey University, NZ), Colab (Auckland University of Technology, NZ),
and in association with RMIT University (AUS).
#MINA2016 CALL FOR FILMS:
The #MINA2016 International Mobile Innovation Screening will showcase
short films (7 min maximum duration) produced on and with smartphones,
mobile and pocket cameras. In addition this year will introduce Virtual
Reality (VR), Augmented Reality (AR), Drone, Social Media and New Media
productions as part of the screening program.
Selected works from the #MINA2016 International Mobile Innovation
Screening will be featured in the MINA DVD, eBook and MINA's
international partner festivals.
Please note: Deadline for film submission: 1 June 2016
For more details see: [1]http://mina.pro/cff2016/
#MINA2016 CALL FOR PAPERS:
The 6th International Mobile Creativity and Mobile Innovation Symposium
@ Swinburne University - Melbourne, will specifically focus on the
following themes:
Mobile & Making: Film, Documentary, Photography, Sound and Performance.
Mobile & Storytelling: Writing, Poetry, Mobile Journalism (MoJo) and
Screenwriting.
Mobile & Identities: Intimacy, Self and Otherness, Mobile Social Media
and Ethics.
Mobile & Politics: Activism, Disruption, Hacking, Media Ecology and Big
Data.
Mobile & Location: Place, Space, Geo-location based, Augmented Reality,
Virtual Reality and Mixed Reality.
Mobile & Play: Games, Interactivity, Ludification, User Experience and
Participation.
Mobile & Education: Community of practice, Digital Classrooms,
M-Learning and Pedagogy.
Mobile & Health: Public Health, Social innovation, Youth Development,
Social Inequalities, Environment, Sports, Medicine and Wellbeing.
Please note: DEADLINE for paper abstracts and presentation/panel
proposals: - Friday 24 June 2016, 5pm (NZ time)
For more details see [2]http://mina.pro/cfp2016/
References
1. http://mina.pro/cff2016/
2. http://mina.pro/cfp2016/
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