[Air-L] Final CFP: CHIPlay 2016; Austin, TX

Nicole Crenshaw crenshan at uci.edu
Fri Apr 8 12:23:36 PDT 2016


*****************************************************************************

*

*    CHI PLAY 2016: FINAL CALL FOR PARTICIPATION

*    Submission Deadlines:

*    April 18, 2016: Full papers

*    May 27, 2016: Workshop and course proposals, Student game competition

*    July 15, 2016: Doctoral consortium, industry case studies, and
works-in-progress

*

*    CHI PLAY 2016

*    The  3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in
Play

*    http://chiplay.org

*    Twitter: #chiplay

*

*    Austin, Texas

*    October 16 - 19, 2016

*

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CHI PLAY is an international and interdisciplinary conference (by ACM
SIGCHI) for researchers and professionals across all areas of play, games
and human-computer interaction (HCI). We call this area “player-computer
interaction”.



The goal of the conference is to highlight and foster discussion of current
high quality research in games and HCI as foundations for the future of
digital play. To this end, the conference will feature streams that blend
academic research and games with research papers, interactive demos, and
industry case studies.



CHI PLAY grew out of the increasing work around games and play emerging
from the ACM annual conference on Human Factors in Computing Systems (CHI)
as well as smaller conferences such as Fun and Games and Gamification. CHI
PLAY is sponsored by the ACM Special Interest Group for Computer-Human
Interaction (SIGCHI).



IMPORTANT DATES

FULL PAPERS AND NOTES

Paper deadline: 18th April, 2016

Reviews sent to authors: 7 June, 2016

Rebuttals due: 14 June, 2016

Decisions: 5th July, 2016

Camera-Ready Deadline: 12th August, 2016



STUDENT GAME COMPETITION

Student game competition submissions: 27th May, 2016

Student game competition notifications: 24th June, 2016



WORKSHOPS/COURSES

Workshop proposal submissions: 27th May, 2016

Workshop proposal notifications: 24th June, 2016

Workshop participation submissions: 12th July, 2016

Workshop participation notifications: 12th August, 2016



WORKS-IN PROGRESS, DOCTORAL CONSORTIUM

Paper deadline: 15th July, 2016

Review deadline: 5th August, 2016

Decisions: 12th August, 2016

Camera-Ready Deadline: 19th August, 2016



SUBMISSIONS

As a SIGCHI-sponsored conference, CHI PLAY will consider submissions
related to games and play. We encourage submissions on novel and innovative
game interactions and mechanics and acknowledge that contributions on
systems research may involve less extensive evaluation than more
traditional research papers. We welcome submissions from all topics in
interactive game research that are relevant to player-computer interaction,
including but not limited to the following:

-       Game Interaction

-       Novel Game Control

-       Novel Implementation Techniques that Affect Player Experience

-       Evaluation of Feedback and Display Technologies for Games

-       Gamification

-       Neurogaming

-       Persuasive Games

-       Games for Health, Learning and Change

-       Exertion Games

-       Player Experience

-       Virtual and Augmented Reality Games

-       Games User Research

-       Game Evaluation Methods

-       Psychology of Players and Games

-       Player Typologies

-       Accessible and Inclusive Game Design

-       Novel Game Mechanics Impacting Player Experience

-       Casual Game Design Studies

-       Social Game Experiences

-       Serious Games

-       Alternate Reality Games

-       Tools for Game Creation

-       Developer Experiences and Studies of Developers

-       Industry Case Studies



Although we are interested in papers on the effects of various
technologies, software, or algorithms on player or developer experience,
technical contributions without clear indications of the impact on players
or developers are not within the scope of CHI PLAY.



SUBMISSION TYPES

We encourage the following research submission types:



PAPERS (4 pages notes and 10 page papers, references excluded from page
limit)

Papers must be in the two-column ACM SIGCHI format and in the English
language (paper failing to meet these criteria will be desk rejected with a
brief review from the papers chairs). All accepted papers must be presented
as a talk at the conference with the option of also presenting a demo or
video at the conference. Paper length must match the size of the
contribution, and the same general review criteria hold for all papers. All
papers will undergo the same review process and be published in the same
way: all accepted submissions in this category will be included in the
conference proceedings and we intend to publish through the ACM Digital
Library.



Authors are invited to submit high-quality original work to advance the
field. Papers will be subject to blind peer reviewing and all identifying
information about authors needs to be removed from the submitted
manuscripts. Citations to own work must not be anonymous, but should be
described in a way that does not reveal you as the author of the cited
work. Submissions must be made using the Precision Conference System (PCS).
We encourage authors strongly to submit a video figure to support and
accompany their submission. The committee will choose the best to be part
of a plenary session at the conference.



WORKS-IN-PROGRESS (6 pages in ACM SIGCHI Extended Abstract format excluding
references, poster presentation at the conference)

Works-in-progress provide a unique opportunity for late-breaking results to
be presented in a poster format. Accepted submissions will be presented as
a poster at the conference. Posters papers will be lightly peer-reviewed
and archived in the proceedings planned to be published in the ACM digital
library. We encourage authors to submit a video figure to support their
submission, and the committee will choose the best videos to be part of a
plenary session at the conference.



CHI PLAY STUDENT GAME COMPETITION (6 pages in ACM SIGCHI Extended Abstract
format excluding references, interactive demonstration at the conference)

The CHI PLAY Student Game Competition will provide a unique opportunity for
students to showcase their interactive play systems and designs. Students
will need to submit a video of their game as well as proof of student
status (full-time or part-time, all levels up to Ph.D.). A jury panel will
nominate the best submissions for an interactive presentation at the
conference, where a panel of experts choose the winners.



WORKSHOPS (6 pages in ACM SIGCHI Extended Abstract format, workshop at the
conference)

Workshops allow conference participants that share a common interest to
deepen their knowledge and meet in an interactive hands-on learning and
discussion environment. They provide great opportunities for
community-building at CHI PLAY. Workshops should focus on a theme in one of
CHI PLAY’s core areas mentioned above. We especially welcome workshops that
bridge the gap between practitioner and researcher knowledge or between
communities. Workshops should provide novel perspectives and generate ideas
about player-computer interaction. If you are passionate about this field,
please consider organizing a workshop. Workshops can independently from the
conference result in special issues of journals, wikis, websites, or books.



DOCTORAL CONSORTIUM (4 pages in ACM SIGCHI Extended Abstracts Format
excluding references, plus a poster presentation at the conference)

The CHI PLAY 2016 Doctoral Consortium provides an opportunity for Doctoral
students to explore and develop their research interests in games and HCI
in an interdisciplinary workshop, under the guidance of a panel of
distinguished researchers. Students who have a clear topic and research
approach, and have made some progress, but who are not so far along that
they can no longer make changes are welcomed to submit for this full-day
event. DC participants receive free registration to CHI PLAY.



COURSES (4 pages in ACM SIGCHI format, course at the conference)

Courses at CHI PLAY should allow participants to learn new hands-on
knowledge about player-game interaction, development and evaluation. They
are great opportunities for industry pros to teach their knowledge to an
interested audience and allow interdisciplinary knowledge development
between practitioners and researchers. If you work in game development and
are eager to teach a workshop at CHI PLAY, we look forward to your
submission.



DEMOS/PLAY

CHI PLAY offers a chance for game developers and researchers to showcase
their commercial game or to deploy multiplayer social games at the
conference. Please contact the DEMOS/PLAY chairs if you are interested in
showcasing your game during the conference breaks.



REVIEW PROCESS: All PAPERS

We have selected a program committee of experts in human-computer
interaction and game research to lead the formal review process. Once your
paper is submitted as a blind manuscript in the correct format, our program
committee and external reviewers will provide at least 3 high quality
reviews (at least two from our PC members). The Associate Chair (AC) will
contribute their own opinion about the paper and summarize the individual
reviews, meta-reviewing the paper and providing advice to the authors
regarding the  rebuttal. A rebuttal is a chance to clarify any
misconceptions that the reviewers might have about the paper. This is an
opportunity for authors to rebut factual error in reviews or to answer
questions asked by reviewers. Rebuttals are required to be written in a
very short timeframe after the reviews are sent out. CHI PLAY rebuttals are
2500 characters in length. The PC and conference chairs will review and
discuss all submitted rebuttals. The papers chairs will then deliberate in
close communication with the committee members about the acceptance of
papers. Authors will then be recommended to make certain changes before the
camera-ready submission and acceptance might be tentative until those
changes are included. At least one author of the paper must register for
the conference and present the paper at the conference.



CONFERENCE COMMITTEE



CONFERENCE CHAIR

Anna Cox, University College London, UK

Zachary O. Toups, New Mexico State University, USA



TECHNICAL PROGRAM CHAIR

Paul Cairns, York University, UK

Regan Mandryk, University of Saskatchewan, Canada



PAPERS AND PROCEEDINGS CHAIRS

Daniel Johnson, Queensland University of Technology, Australia

Vero vanden Abeele, KU Leuven, Belgium



WORKS-IN-PROGRESS, VIDEOS AND DEMOS CHAIR

Conor Linehan, University College Cork, Ireland

Luc Geurts, KU Leuven, Belgium



STUDENT GAME COMPETITION CHAIRS

Charlene Jennett, University College London, UK

Joshua Tannenbaum, University of California, Irvine, USA



WORKSHOPS AND COURSES CHAIRS

Guenter Wallner, University of Applied Arts Vienna, Austria

Kathrin Gerling, Lincoln University, UK



DOCTORAL CONSORTIUM CHAIR

Peta Wyeth, Queensland University of Technology, Australia

Florian ‘Floyd’ Mueller, Royal Melbourne Institute of Technology, Australia



PUBLICITY AND SOCIAL MEDIA CHAIRS

Nicole Crenshaw, UC Irvine, USA

Roger Altizer, University of Utah, USA



STUDENT VOLUNTEER CHAIR

Josh Andres, IBM Research, Australia

Erik Harpstead, Carnegie Mellon University, USA



LOCAL ARRANGEMENTS CHAIRS

Jo Iacovides, University College London, UK

Sarah Spofford, Electronic Arts, Austin, USA

Bill Hamilton, Texas A&M University, USA



PLAY/DEMOS CHAIRS

Jose Zagal, University of Utah, USA

Frank Lee, Drexel University, USA



SPONSORSHIP CHAIRS

Lennart Nacke, University of Waterloo, Canada

Andre Thomas, Texas A&M University, USA

-- 
Nicole Crenshaw
PhD Candidate
Information and Computer Sciences
University of California, Irvine
http://sites.uci.edu/nicolecrenshaw/



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