[Air-L] "Gamevironments of the Past", #5 (2016), and 2 new CfP: regular issue + "Jewish Gamevironments"
Xenia Zeiler
xenia.zeiler at helsinki.fi
Thu Dec 29 09:35:40 PST 2016
Dear all,
we are happy to announce this year's Special Issue of GAMEVIRONMENTS
by Derek Fewster and Ylva Grufstedt (Helsinki) on gaming and history!
"Gamevironments of the Past", #5 (2016), includes articles, reports on
current activities/trends, and interviews - all from the field of
gaming and history:
Derek Fewster and Ylva Grufstedt: Introduction: Gamevironments of the
Past – A Broad Take on Games and History
Robert Houghton: Where did you learn that? The self-perceived
educational impact of historical computer games on undergraduates.
Samir Azrioual: Developing Time: Representing Historical Progression
through Level Structures
Jayme Dale Mallindine: Ghost in the Cartridge: Nostalgia and the
Construction of the JRPG Genre
Vinicius Marino Carvalho: History and Human Agency in Videogames
Brittany Kuhn: The Architecture of Bioshock as Metaphor for Ayn Rand’s
Objectivism
Cassone & Thibault: The HGR Framework: A Semiotic Approach to the
Representation of History in Digital Games
Sarah Zaidan: The Adventures of Ms. Meta: Developing a Historical
Superhero Video Game
Owen Gottlieb: Who Really Said What? Mobile Historical Situated
Documentary as Liminal Learning Space
Xenia Zeiler: The Indian Indie Game Development Scene – History and
Cultural Heritage as Game Themes
Cecilia Trenter: Interview with the Lead Designer Mike Laidlaw and
Lead Writer David Gaider (and Lucas Christiansen) at BioWare about the
Dragon Age games.
All articles are available on http://www.gamevironments.org. Enjoy!
_________________________________
In addition, we announce two new CfP:
1) The next regular issue of gamevironments will be published in
summer 2017. We invite submissions (articles, reports, interviews,
game/book reviews) by:
31.01. Full Chapter Submission
31.03. Review Results Returned
15.05. Revised Chapter Submission
summer Online-Publication
All submitted articles will be reviewed on a double-blind peer-review
basis. Please get in touch with us if you have questions.
2) The next Special Issue of gamevironments, "JEWISH GAMEVIRONMENTS"
by Owen Gottlieb, will be published in Dec 2017.
The journal invites researchers to submit their work to gamevironments
(http://www.gamevironments.uni-bremen.de/) for possible publication in
a special issue due for publication December 2017.
Whether by console, PC, mobile phone, VR headset, or other interface,
video games and modern Jewish expression are now often intertwined.
Jews who grew up with video games over the last forty years and who
are growing up today are literate in the mechanics, visuals, sound
effects, music, tropes, trends, and storylines of these games. That
literacy necessarily can frame and bend contemporary Jewish practices.
Likewise, those immersed in Jewish cultural and religious expression
read video games through sensibilities informed by their Jewish
journeys. Educator-researchers now develop video games for the
purposes of the acquisition of Jewish cultural practices, such as
understanding Jewish history, literature, and ethical reasoning.
Players explore religious and cultural through game interfaces.
In an effort to collect new research and perspectives on these and
related themes, gamevironments seeks paper proposals for an issue with
focus on Jewish cultural practices, including religious expression. We
wish to collect results as well as theoretical, analytical,
methodological, and other social science and humanities approaches to
Jewish expression and video games, in a broad sense. Papers may
explore any aspect of the relationship between video games and Jewish
cultural practices, including religious practices. For example, but
not limited to:
Video games as Jewish cultural expression or practice
Video game practices intersecting with contemporary Jewish
cultural and religious practices
Jewish studies approaches to video games; video game
approaches to Jewish studies
Design principles based on data and scholarly theoretical
frameworks known in the humanities and the social sciences
Interreligious or interfaith studies of video games including
Jewish cultural practices
Analysis of video game culture through Jewish scholarly lenses
Expressions of Jewish life in video games, regardless of genre
Video game studies, critical and cultural analysis on Jewish topics
Jewish cultural expression or history in the video game industries
The use of Jewish sources for creating environments, styles,
art, soundscapes, traditions, languages, lore, myths, religions or any
sense of adaptation of Jewish sources
Space, time, and/or place: the use in video games of Jewish
conceptions of time, maps tied to Jewish history, and/or of Jewish
locations
The use of Jewish tropes, allusions, stereotypes, storylines,
literary references, or narrative structures
Approaches to creating speculative/fictional religious
systems influenced by Judaism
Issues of Jewish journeys, beliefs, ideas, ideologies,
politics, ethics, morality, and agency in video games
Video games as elements, adjusters, or renewers of a
collective and narrative memory
Video games as history, politics, including e.g. themes of
historical traumatization, nationalism, anti-Semitism, emancipation,
gender, totalitarianism, heritage, Jewish ethnic identities,
Serious games, games for social impact, games for learning
related to Jewish life.
Studies related to any of the above-mentioned ideas, or other similar
topics, are welcome as submission to this issue.
Submission deadlines:
Title and abstract submission (approx. 500 words plus Harvard style
references to be included): 29.03.2017
Full text submission: 12.07.2017
Review results returned: 13.09.2017
Revised text submission: 8.11.2017
Online publication: 31.12.2017
Please consult the gamevironments submission style sheet before
submitting your paper,
http://www.gamevironments.uni-bremen.de/wp-content/uploads/2015/10/gv-stylesheet.pdf , as well as the Help Desk http://www.gamevironments.uni-bremen.de/submission-guideline/ for some general
principles.
Note: All abstracts must include Harvard style references.
Please send any queries, texts and articles as RTF files to the issue
editor, Owen Gottlieb using the subject header “gamevironments:”
_____________________________________________
All the best and a Happy New Year to all!
Kerstin Radde-Antweiler and Xenia Zeiler
(editors-in-chief)
--
Prof. Dr. Xenia Zeiler
Associate Professor
South Asian Studies
P.O. Box 59 (Unioninkatu 38B)
00014 University of Helsinki, Finland
+358 50 4482713
http://tuhat.halvi.helsinki.fi/portal/en/person/zeiler
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