[Air-L] Well Played Journal Special Issue Cfp: European Videogames of the 1980s

Clara Fernandez-Vara clara.fernandez at nyu.edu
Wed Jul 13 09:02:23 PDT 2016


Apologies for cross-posting

Well Played Journal Special Issue Cfp: European Videogames of the 1980s

Edited by Clara Fernandez-Vara and Bennett Foddy.

The historical discourse of videogames has been dominated by the North
American narrative, which sidelines the history of other parts of the world
which were not affected by the Atari Crash. The 1980s were a time when the
European entertainment software industry thrived and bloomed, particularly
on home computers, and demonstrated impressive levels of inventiveness
within a few kilobytes of memory. Games were sold on cassette tapes through
pre-existing networks of music distribution or office supplies, while
piracy helped open avenues of distribution that crossed geopolitical
barriers.

We are requesting submissions that consist of analysis of games produced
all over Europe in the 1980s, from Portugal to USSR. Analyses of popular
games, such as Elite or Manic Miner, are welcome, although we are
particularly interested in games produced beyond the United Kingdom. Each
submission should be framed within its historical and cultural context in
order to help generate an alternate historical discourse. Research on the
so-called local histories is a good fit for this special issue, as long as
it can focus on analyzing particular games.

ETC Press is accepting submissions for this special issue of
the Well Played journal.
All submissions are due 1st November 2016.


All submissions and questions should be sent to:

well-played (at) lists (dot) andrew (dot) cmu (dot) edu


For more information and formatting guidelines, visit:

http://press.etc.cmu.edu/wellplayed
<http://www.etc.cmu.edu/etcpress/wellplayed>

http://press.etc.cmu.edu/files/WellPlayed-Guidelines.pdf
<http://www.etc.cmu.edu/etcpress/files/WellPlayed-Guidelines.pdf>


The Well Played Journal is a forum for in-depth close readings of video
games that parse out the various meanings to be found in the experience
of playing a game.  It is a reviewed journal open to submissions that will
be released on a regular basis.


Contributors are encouraged to analyze sequences in a game in detail in
order to illustrate and interpret how the various components of a game can
come together to create a fulfilling playing experience unique to this
medium. Through contributors, the journal will provide a variety of
perspectives on the value of games.


The goal of the journal is to continue developing and defining a literacy
of games as well as a sense of their value as an experience. Video games
are a complex medium that merits careful interpretation and insightful
analysis. By inviting contributors to look closely at video games and the
experience of playing them, we hope to expand the discussion, and show how
games are well played in a variety of ways.


The ETC Press is an academic and open-source publishing imprint that
distributes its work in print, electronic and digital form. Inviting
readers to contribute to and create versions of each publication, ETC Press
fosters a community of collaborative authorship and dialogue across media.
ETC Press represents an experiment and an evolution in publishing, bridging
virtual and physical media to redefine the future of publication.


http://press.etc.cmu.edu//wellplayed
<http://www.etc.cmu.edu/etcpress/wellplayed>

Twittter: http://twitter.com/#!/etcwellplayed
<http://twitter.com/#%21/etcwellplayed>


ISSN 2164-344X (Print)
ISSN 2164-3458 (Online)



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