[Air-L] CFP CHIPLAY2016: WIPs, Doctoral Consortium, and Industry Case Studies

Nicole Crenshaw crenshan at uci.edu
Mon Jun 27 13:13:59 PDT 2016



*    CHI PLAY 2016: CALL FOR PARTICIPATION - WIPs, Doctoral Consortium, &
Industry Case Studies

*    Submission Deadlines:

*    July 15, 2016: Works-in-Progress, doctoral consortium, and industry
case studies


*    CHI PLAY 2016

*    The  3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in

*    http://chiplay.org

*    Twitter: #chiplay


*    Austin, Texas

*    October 16 - 19, 2016



CHI PLAY is an international and interdisciplinary conference (by ACM
SIGCHI) for researchers and professionals across all areas of play, games
and human-computer interaction (HCI). We call this area “player-computer

The goal of the conference is to highlight and foster discussion of current
high quality research in games and HCI as foundations for the future of
digital play. To this end, the conference will feature streams that blend
academic research and games with research papers, interactive demos, and
industry case studies.

CHI PLAY grew out of the increasing work around games and play emerging
from the ACM annual conference on Human Factors in Computing Systems (CHI)
as well as smaller conferences such as Fun and Games and Gamification. CHI
PLAY is sponsored by the ACM Special Interest Group for Computer-Human
Interaction (SIGCHI).



Paper deadline: 15th July, 2016

Review deadline: 5th August, 2016

Decisions: 12th August, 2016

Camera-Ready Deadline: 19th August, 2016


As a SIGCHI-sponsored conference, CHI PLAY will consider submissions
related to games and play. We encourage submissions on novel and innovative
game interactions and mechanics and acknowledge that contributions on
systems research may involve less extensive evaluation than more
traditional research papers. We welcome submissions from all topics in
interactive game research that are relevant to player-computer interaction,
including but not limited to the following:

-       Game Interaction

-       Novel Game Control

-       Novel Implementation Techniques that Affect Player Experience

-       Evaluation of Feedback and Display Technologies for Games

-       Gamification

-       Neurogaming

-       Persuasive Games

-       Games for Health, Learning and Change

-       Exertion Games

-       Player Experience

-       Virtual and Augmented Reality Games

-       Games User Research

-       Game Evaluation Methods

-       Psychology of Players and Games

-       Player Typologies

-       Accessible and Inclusive Game Design

-       Novel Game Mechanics Impacting Player Experience

-       Casual Game Design Studies

-       Social Game Experiences

-       Serious Games

-       Alternate Reality Games

-       Tools for Game Creation

-       Developer Experiences and Studies of Developers

-       Industry Case Studies

Although we are interested in papers on the effects of various
technologies, software, or algorithms on player or developer experience,
technical contributions without clear indications of the impact on players
or developers are not within the scope of CHI PLAY.

WORKS-IN-PROGRESS (6 pages excluding references in ACM SIGCHI Extended
Abstract Format.)

While in previous years authors submitted a poster design in addition to
their extended abstract, this year submissions will comprise an extended
abstract only. Can include an optional video describing the work (5 minutes
maximum). Submissions are not anonymous and should include all author
names, affiliations, and contact information.

DOCTORAL CONSORTIUM (4 pages excluding references in ACM SIGCHI Extended
Abstract Format + a 3-4 page Appendix.)

The CHI PLAY 2016 Doctoral Consortium provides an opportunity for Doctoral
students to explore and develop their research interests in games and HCI
in an interdisciplinary workshop, under the guidance of a panel of
distinguished researchers. We invite students who feel they would benefit
from this kind of feedback on their dissertation work to apply for this
unique opportunity to share their work with students in a similar situation
as well as senior researchers in the field. The strongest candidates will
be those who have a clear topic and research approach, and have made some
progress, but who are not so far along that they can no longer make
changes. In addition to stating how you will gain from participation, both
you and your advisor should be clear on what you can contribute to the
Doctoral Consortium.


CHI PLAY is looking for speakers who can provide insights into the theory
and practice of “player-computer interaction” within the games industry.
Speaking at CHI PLAY is a great way to share insights gained from
development and operations to an expert audience.

Presentations should be short (20 minutes including Q&A), issue-oriented,
and provide concrete examples.  They can contain both practical and
theoretical information.  Postmortems and case studies are welcome.

If you’re interested in being an industry speaker then please contact the
industry chairs.  We will make final decisions on speakers by September
10th.  Note that speakers can attend the conference without paying the
registration fee.

Nicole Crenshaw
PhD Candidate
Information and Computer Sciences
University of California, Irvine

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