[Air-L] Video Game Research - Fair Use?

Patricia Aufderheide pat.aufderheide at gmail.com
Thu May 5 15:07:30 PDT 2016


Wondering now if AIR should endorse--thoughts?

On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide <
pat.aufderheide at gmail.com> wrote:

> Delighted to share with you clear guidance from communication researchers,
> where you can see the practices that will put you squarely within fair use
> for your research:
>
> http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-practices-fair-use-scholarly-research-communication
> (look at the third category)
> Created by ICA scholars and endorsed as well by NCA. On their websites,
> it's only a PDF but if you want to be assured that a national association
> of scholars has vetted this, here are the two websites:
> http://www.icahdq.org/pubs/reports/fairuse.pdf
>
> https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Primer/PDF-publishingprimer-fair_use.pdf
>
>
> On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin at outlook.com>
> wrote:
>
>> Hello all,
>>
>>
>>
>> I'm in the process of planning a research project that will involve
>> recording how players emotionally and cognitively respond to particular
>> types of video games.
>>
>>
>>
>> I'm hoping to allow participants to play a commercially available game for
>> 60-90 minutes in lab conditions. There will be three different games with
>> ten participants for each game.
>>
>>
>>
>> I had intended to use my personal copies of these games (purchased on
>> Steam)
>> for the experiment, but am unsure if this would make me legally vulnerable
>> without seeking permission of the developers. Does anyone have any
>> knowledge
>> of whether this type of distribution would be considered 'fair use' of
>> copyrighted materials?
>>
>>
>>
>> Any advice much appreciated!
>>
>>
>>
>> Ben Turpin
>>
>> PhD Student, Sociology
>>
>> University of Essex
>>
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>
>
>
>
> --
> Patricia Aufderheide, University Professor and Founder
> Center for Media & Social Impact, School of Communication
> American University
> 4400 Massachusetts Av., NW
> American University, Washington, DC 20016-8017
> McKinley Hall 323
> @paufder @cmsimpact
> www.cmsimpact.org <http://www.centerforsocialmedia.org/>
> paufder at american.edu
> 202-643-5356
>
> Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
>
> Order Reclaiming Fair Use: How to Put Balance Back in Copyright,
> University of Chicago Press, 2011.
> <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
>
>


-- 
Patricia Aufderheide, University Professor and Founder
Center for Media & Social Impact, School of Communication
American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org <http://www.centerforsocialmedia.org/>
paufder at american.edu
202-643-5356

Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>

Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University
of Chicago Press, 2011.
<http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>



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