[Air-L] 4S 2017 CfP: Techno-jobs and Capital
Norma Möllers
norma.mollers at queensu.ca
Thu Feb 23 06:43:08 PST 2017
*** apologies for cross-posting***
*Call for papers: Annual meeting of the Society for Social Studies of
Science (4S)*
Boston, MA, USA, Aug 30-Sep 2 2017*
*
Submission deadline: March 1, 2017 through the conference system
(https://convention2.allacademic.com/one/ssss/4s17/)
Feel free to contact us if you consider submitting to our panel.
*Panel 126. Techno-Jobs and Capital*
Organizers: Winifred Poster, Washington University (wrposter at gmail.com);
Norma Möllers, Queen’s University (norma.mollers at queensu.ca)
STS has a long tradition of inquiring about techno-work and providing
foundations for studies of locality, partiality, contingency, and
agency. Less attention is paid to the connections of techno-jobs to the
systems of political economy in which they are embedded. The goal of
this track is to encourage explicit discussion of the ways these new
jobs are shaped by and sustain capital, and how they relate to broader
shifts in the organization of labor and workers. We emphasize how this
applies to both elite and subordinate types of techno-labor. It
includes high-status jobs like the entrepreneurs and evangelists who
market and distribute technical products for firms and nations, software
coders who are bound by corporate non-compete contracts, techno-venture
firms that are scrutinized for under-employing women, high-tech
developers that rely on immigrant labor and the ‘body shopping’
practices of intermediary contracting firms, etc. It also includes a
growing sector of middle and low status workers like the data janitors
who clean up the internet, senior citizen ‘workampers’ who travel in
their RV’s to labor at Amazon.com warehouses, manual workers who dispose
of our phones and laptops, etc. We welcome papers that engage issues
such as: transnational and post-colonial labor dynamics; techno-venture
capitalists; R&D labor; crowdsourcing and micro-labor; outsourcing;
sharing economies; creative, media, and game labor; automation; bot
labor; algorithmic controls of labor; consumer labor; maintenance,
repair, and care; labors of techno-waste and breakdown; racialized,
gender, queer, and (dis)abled inequalities of technical labor; and
digital strategies within the labor movement.
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