[Air-L] ISAGA 2017: Thematic Session on Serious Moral Games

Markus Christen markus at brainform.com
Tue Mar 7 23:43:03 PST 2017


ISAGA Conference in Delft, 10.-14.07.2017

 

Call for Papers and Game Demonstrations: Thematic Session on Serious Moral
Games - deadline extended until March 20

 

The purpose of this thematic session is to bring together experts from
diverse disciplines and areas of practice to share knowledge about the
design, development, and evaluation of serious moral games (SMGs), i.e.
games that explicitly try to stimulate learning in the moral domain. On the
one hand, we are looking for research presentations (call for papers /
extended abstracts). On the other hand, we want to organize a forum for the
presentation and discussion of existing SMGs, or games, which are currently
being developed (call for game demonstrations).

 

By SMGs, we denote games that aren't only played for the gaming experience
itself, but also with the explicit aim to achieve learning related to
morality and ethics, e.g. the development of moral competences, ethical
values and attitudes, schemes and skills for moral and pro-social behavior,
etc. The purpose of SMGs is to stimulate this learning process in a playful
manner. We believe this specific type of game to hold a vastly unexplored
potential to promote moral development and action. While various video games
and other types of games, as well as simulations, already qualify as playful
approaches for the development of morality, and research on the promotion of
morality through video games is thriving, we believe that a more systematic
investigation of game mechanisms that promote morality and a more rigorous
analysis regarding their effects with respect to the development of moral
competences is needed.

 

Relating to the theme of the ISAGA2017 conference (www.isaga2017.com), we
would be particularly keen to feature papers and game presentations on SMGs
concerning sustainable cities and smart infrastructures. However,
presentations around SMGs for any target group of learners are welcome, e.g.
SMGs for the ethical training of bankers. Presentations are invited for
either one, or both sessions.

 

Call for Papers / Extended Abstracts (thematic session I)

 

We cordially invite you to submit extended abstracts (not full papers).
Extended abstracts (300-500 words, excluding title and references) must
relate in one or the other way to SMGs and can, but are not restricted to,
cover one of the following topics:

 

- Training goals: Which moral competences should be trained in SMGs?

- Strategy & Effectiveness: Learning mechanisms for the game-based
development of morality? Methods for the investigation and evaluation of
SMGs?

- Transferability: How to stimulate a real impact of game-based learning on
ethical practice?

- Measuring morality: Measuring moral behavior or the attainment of learning
outcomes.

- Testing: SMG testing in (quasi-)experimental research.

- Efficiency: How to achieve a maximum moral learning effect with a small
production budget?

- Target groups: SMGs for professionals, e.g. architects and city planners,
medical practitioners, police officers, students, migrants.

- Advantages and limitations: Purposes, benefits and risks of SMGs.

 

The extended abstracts submitted to this thematic session will be subject to
a double-blind peer-review process organized by this session's committee. Up
to six abstracts will be selected for presentation. In this thematic session
(180 minutes), presentations will be held (max. 20 min) followed by an
extended discussion (min. 10 min).

 

Publications of Contributions: All extended abstracts for this session will
be published in the conference's digital proceedings, which the participants
will receive at the start of the conference. Authors of accepted abstracts
will be invited to submit a full paper (after the conference). The full
paper will be peer-reviewed and then published in a special issue of Ethics
and Information Technology (Springer). Further details will follow.

 

Call for Game Demonstrations (thematic session II)

 

The second part of our thematic session will be dedicated to demonstration
of SMGs (180 minutes). In the beginning, participants will shortly present
their game (10 minutes), followed by a forum (a kind of "market place")
where the conference participants can test out games individually, speak
with the presenters and discuss with each other. The goal of this workshop
is to share SMGs in an expert circle and to receive constructive feedback on
selected topics (e.g., game methodology, game design.).

 

To submit a game for a game-play-demonstration-workshop, please submit the
following information:

- Name(s) of the contributors

- Name(s) of the game designers

- Year of the latest version of the game

- Type of game (e.g. board game, video game.)

- Main user group

- Short summary of the game theme

- Non-entertainment goals of the game (e.g., desired learning outcomes.)

 

Submission and Deadlines

 

Extended abstracts for thematic session I

-          Submission opens January 2017

-          Extended deadline for submission (paper) 20 March 2017

-          Feedback from reviewers 31 March 2017

 

Game Demonstrations for thematic session II

-          Submission opens January 2017

-          Deadline for submission of (game demo) 31 March 2017

-          Feedback from reviewers 15 April 2017

 

Contributions can be submitted via PDF to smg at bf.uzh.ch. More information
about ISAGA 2017 can be found online on the conference website:
www.isaga2017.com

For further information about submissions please contact the thematic
session organizing committee on smg at bf.uzh.ch.




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