[Air-L] CFP Games&Gaming HICSS

Nathaniel Poor natpoor at gmail.com
Sat Mar 11 10:39:50 PST 2017


Games research? Hawaii in January? If you answered yes, read on! 

The Games and Gaming mini-track at the Hawaii International Conference on System Sciences (HICSS) is looking for work related to digital games and sociality. Qualitative, quantitative, and mixed methods papers are welcome, ranging from interviews to big data analyses, or more broadly theoretical papers looking at digital gaming practices in general. Types of games studied may include mobile, social, free to play, AAA, MMOs, PC, console, multiplayer, and indie games. As part of the Digital and Social Media track, papers must contain a social dimension, examining, for example, sociability, social practices, game-related communities, use of social affordances, or some other social dimension.

Submission Dates
April 1, 2017: Submission site opens.
June 15, 2017, at 11:59 pm HST: Paper submission deadline.
August 17, 2017: Notification of acceptance/rejection.

Where: The Hilton Waikaloa Village, the Big Island of Hawaii. A 30-minute drive from the Kona airport (KOA) with direct flights to/from LAX and SFO.
When: January 3-6, 2018.

The Games & Gaming mini-track covers the following topics:
	• Social affordances of games
	• Network analysis of groups and communities in games
	• Social practice (in-game, out-game, both)
	• Player communities
	• Fans and fan communities
	• Community management
	• Toxicity online
	• Multiplayer games
	• Cooperative and competitive play
	• eSports
	• Fantasy sports leagues
	• Multigenerational play
	• Intercultural play
	• Streaming gameplay (e.g., Twitch)
	• Game curation via sites like Steam

Instructions for Authors: http://hicss.hawaii.edu/tracks-and-minitracks/authors/
Digital and Social Media Track: http://hicss.hawaii.edu/tracks-51/digital-and-social-media/
HICSS homepage: http://hicss.hawaii.edu/

Note that HICSS also has two other games-related mini-tracks:
            Games and Business in the Digital Age (in the Internet and the Digital Economy track).
            Gamification (in the Decision Analytics, Mobile Services, and Service Science track).
 
The Hawaii International Conference on System Sciences is known worldwide as one of the longest standing scientific communities in the information systems and technology fields. Since 1968, it has become a respected destination that attracts high-caliber scholars and professionals in academia, industry and government agencies around the world to discuss their cutting-edge research. The overall acceptance rate for HICSS-50 (Jan 2017) was 47%, for the Games & Gaming mini-track it was 50%.

Your Games & Gaming mini-track chairs,

Nathaniel Poor
Underwood Institute

Mia Consalvo
Concordia University

-------------------------------
Nathaniel Poor, Ph.D.
http://github.com/natpoor
http://natpoor.blogspot.com/
http://sites.google.com/site/natpoor/
http://www.underwood-institute.org/




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