[Air-L] Call for participation closing soon (Jan. 22) for 2018 Connected Learning Summit

Jamieson Pond jpond at hri.uci.edu
Mon Jan 8 12:07:42 PST 2018


Connected Learning Summit | August 1-3, 2018 | MIT Media Lab, Cambridge, MA

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* Call for submissions closing soon for the 2018 Connected Learning Summit. 
* Application Deadline: January 22, 2018. 
* Learn More: http://clsummit.news/CLScfpAIR
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We encourage the submission of academic papers and project presentations as well as more innovative session formats which focus on digital technologies for learning, educational and commercial games and other media, innovative tech-infused curricula, and theoretical and/or empirical exploration of digital media and technology for learning.

Final paper and extended abstracts from all session types will be included in the Connected Learning Conference Proceedings. All proposals will be peer reviewed. Research papers only will be blind reviewed.

Session Formats:
	• Research Papers (academic papers will be subject to blind peer review)
	• Spotlights
	• Workshops (60-minute session - make things, build things, test things—the sky’s the limit!)
	• Symposia (similar to presentation sessions but are crafted to tackle a specific theme or issue related to the conference and the field)
	• Well Played (the goal of these sessions is to help further develop and define a literacy of games and media as well as a sense of their value)
	• Hall of Failure (candid discussion of lessons learned in research and/or design projects)
	• Ignite Talk (highly engaging, firehose style, punchy 5-minute talks where slides ruthlessly auto-advance)
	• Working Paper
	• Tech Demo (we especially encourage the submission of early prototypes, wireframes, and first playables)

About the Connected Learning Summit
The mission of the CLS is to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It represents a merger between three community events with this shared vision and values: the Digital Media and Learning Conference, the Games+Learning+Society Conference, and Sandbox Summit.

With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators and developers. The program includes a mix of engaging presentation and workshop formats ranging from speculative design, to game walkthroughs, sharing work in progress, and research panels.




Respectfully,
Jamieson Pond, Research Community Manager
Digital Media & Learning Research Hub
jpond at hri.uci.edu

Connected Learning Summit 2018
Call for Proposals Now Open (deadline: January 22)
August 1-3, 2018 | MIT Media Lab, Cambridge, MA
http://connectedlearningsummit.org
@TheCLSummit | #CLS2018









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