[Air-L] Deadline Approaching: Foundations of Digital Games 2019 San Luis Obispo

Tom Apperley thomas.apperley at gmail.com
Sat Nov 24 14:22:51 PST 2018


Dear Colleagues,

The deadlines for FDG19 are approaching. Full details below.

Tom

The 14th International Conference on the Foundations of Digital Games
FDG 2019 | fdg2019.org
Dates of the conference: August 26-30, 2019
Location of conference: San Luis Obispo, California, USA
General Chair: Foaad Khosmood
Program Chairs: Johanna Pirker and Thomas Apperley

Overview

Foundations of Digital Games (FDG) 2019 is proud to invite research
contributions in the form papers, posters and demos, doctoral consortium
applications, as well as panel, competition, and workshop proposals. We
invite contributions from within and across any discipline committed to
advancing knowledge on the foundations of games: computer science and
engineering, humanities and social sciences, arts and design, mathematics
and natural sciences. Papers, Posters and Demos will receive double-blind
peer reviews. All other submissions will be single-blind. All papers are
guaranteed at least three reviews. Posters and Demos are guaranteed two
reviews. There will be no rebuttal. As in previous years, we aim to publish
the FDG 19 proceedings in the ACM Digital Library. All contributions should
be submitted via EasyChair (https://easychair.org/conferences/?conf=fdg2019
).

Submission Dates
* Full Paper abstracts: December 21, 2018
* Full Papers: January 9, 2018
* Short Papers: January 9, 2019
* Posters / Demos: April 5, 2019
* Workshop Proposals:        November 30, 2018
* Competition Proposals: January 9, 2019
* Panel Proposals: April 5, 2019
* Doctoral Consortium applications: April 5, 2019

Paper Submissions

FDG invites authors to submit short (5-6 pages excluding references) or
full papers (7-10 pages excluding references) reporting new research. Both
short and full papers need to be anonymized and submitted in the ACM
SIGCONF version of the ACM Master Template to a paper track. Accepted
papers will be included in the proceedings under their track. In addition
to the regular tracks below, FDG offers a "general" track for papers that
do not fit under the tracks. The general track is not a "main" track and
there is no publication or other distinctions associated with it. General
track papers may be forwarded to other tracks that may be more appropriate
for them. When submitting, authors are requested to select one the
following tracks that fits most closely with their submission, or select
the general track if this fits their submission better:

Artificial and Computational Intelligence for Games

This tracks focuses on the many applications of computational and
artificial intelligence to the playing, design, development, improvement,
and testing of video games. Topics include general game-playing AI,
procedural and player-driven content generation, mixed-initiative authoring
tools, computational narrative, believable agents, and AI assisted game
design.

Game Design and Development

This track focuses on research that furthers the practice of game design
and development. Submissions that examine, validate, invalidate, or create
game making practices, patterns, mechanics, dynamics or aesthetics are
encouraged to submit. Such work includes innovative and alternative methods
of design, practical examinations of implementation protocol,
socio-cultural critique of game-making culture, and empirical analysis of
game-making processes and more. The focus of this track is scholarly
examination of game design and development, as produced through case
studies, A/B testing, review of literature, comparative analysis or other
such appropriate efforts.

Game Education

This track is concerned with teaching of games, game development and
design, and game-related concepts at all levels of education and training.
Topics include design and development of curricula, instructional methods,
teaching tools and techniques, technology of teaching, design and
efficiency of assessment methods, learning/instructional activities,
collegiate game programs, e-sports and educational program management.
(Note: for research in gamified and game-based learning, please submit to
Applied Games and Gameful Design track, unless it is work on
game-based/gamified learning of game concepts).

Games and Culture

This track encompasses all the works regarding the study of games, and the
impact of playing them in culture and society. Following this year's vision
for the conference, we welcome analyses, ethnographic studies, and
theoretical papers from anthropology, sociology, psychology, communication,
and other disciplines that focus on the role of the player in history,
society, and culture. Topics include the role of the player in on-line
communities, casual games, e-sports, gender, race, identity, politics,
religion, as well as cultural aspects of life in digital games.

Player Modeling, Game Analytics and Data Visualization

This track is suitable for all papers pertaining to aspects of game
analytics, whether based on behavioral telemetry from digital or analogue
games, or other aspects of business intelligence such as performance
evaluation or process experimentation. Papers submitted to this track
should advance the state-of-the-art, taking into account the knowledge
bases in academia and industry, of players, processes or performance in
games, derived through quantitative or mixed-methods approaches. Examples
of topics include the analysis of behavioral data from games (or other
processes in game development) and associated ecosystems using statistics,
machine learning, including deep learning, and AI, as well as visual
exploration and communication of data, insights and patterns.

Computer-Human Interaction and Player Experience

This track focuses on the exploration of different ways for designing and
implementing interaction between the player and the game, as well as on the
experiences derived from those interactions. This track will consider
qualitative and quantitative experimental studies. Topics include
persuasive games, augmented reality, virtual reality, novel controllers,
user research, and player psychology.

Applied Games and Gameful Design

This track calls for papers showing results on the use of games, gaming,
and game design for primary goals that are not entertainment. Topics
include serious or transformational games, games with a purpose, advergames
and exergames, gamification and gameful design, game-based learning and
curricula, informal learning in games, and educational and other "serious"
uses of entertainment games and gaming practices. Authors are encouraged to
highlight the importance of the target problem that the game is addressing,
and how their design or research findings makes a contribution to the
current state of research on applied games and gameful design.

Theory, History, and Criticism of Games

This track calls for papers that approach the criticism and analysis of
games from humanities-informed perspectives. Submissions are encouraged
from scholars engaging in narrative, visual and software studies approaches
to games and games criticism using methodologies such as archival research,
hermeneutics, and oral history. This track will also consider critical
theoretical and/or historical analysis of games, and game genres from
perspectives such as (but not limited to) postcolonial theory, feminism,
historicism, subaltern studies, queer theory, the environmental humanities,
and psychoanalysis.

Virtual, Augmented, and Mixed Reality in Games

This track calls for high-quality original and innovative research papers
facilitating virtual-, augmented- or mixed reality in game development
across disciplines including Design, Production, Programming, Human
Computer Interaction and Visual Art. Submissions should show genuine ways
for utilizing virtual-, augmented- or mixed reality as part of the core
mechanic of their work, advancing the immersive experience. Topics include
VR/AR/MR systems, frameworks and toolkits, novel computer graphics
techniques and game mechanics using VR-, AR or MR, user studies and
evaluation, immersive gaming / serious gaming, and empirical analysis of
immersion, virtual humans and avatars, Multi-user and distributed VR/AR/MR,
Perception, presence, and cognition and social, economic, and technical
impacts of VR/AR/MR.

Posters and Demos

This track recognises diverse work suitable for audience interaction more
than oral presentation, as well as work in progress that benefits from
extended dialogue. It aims to facilitate a forum for interactive
demonstrations and exchange. We especially encourage authors working
through the lens of cultures commonly considered non-mainstream, niche, or
fringe to submit.

Doctoral Consortium

We invite PhD students to apply to the Doctoral Consortium, a forum to
provide PhD students with early feedback on their research directions, from
fellow students, researchers, and experienced faculty in the area. The
consortium is primarily for PhD students who intend to pursue a career in
academia and who will soon propose, or have recently proposed, their
dissertation research although all are welcome to apply.

Workshop Proposals

FDG workshops are full-day, or half-day sessions focused on current and
emerging game-related topics. They can provide a setting for new
developments to be presented, discussed and demonstrated, or be hands-on or
studio-based. We especially encourage workshops and topics that involve
participants from diverse disciplinary and other backgrounds working
together to explore and advance new areas of game-related scholarship.

Concise workshop proposals (2-4 pages, excluding references, in the ACM
SIGCONF version of the ACM Master Template) should include: a background
sections explaining and motivating the workshop, the objectives of the
workshop, planned activities, the background of the organizer(s),
publication plans (if any), anticipated number of participants, and the
means for soliciting and selecting participants. Workshop proposals will
not be included in the conference proceedings.

New for FDG 2019, we offer workshop organizers the opportunity to include
part or all of their workshop proceedings in the conference main
proceedings as a mini-track. To be eligible for main proceedings inclusion,
workshop submissions need to meet the following requirements:
* They have to be 5-10 page papers (excluding references) in the ACM
SIGCONF version of the ACM Master Template
* They have to abide by the same reviewing standards as main conference
proceedings: at least three reviews per paper, at least two of which
double-blind
* Acceptance notifications need to be sent no later than May 21, 2019
* The workshop organizers commit to shepherd copyright clearance and
camera-ready paper versions for the papers.

Workshop organizers are free to make use of this option or not, or offer it
to a part of their workshop (e.g., offer a "full paper" and "abstract"
route). Organizers who want to make use of this opportunity should state so
in their proposal and explain how they will ensure the requirements stated
above will be met.

Competition Proposals

FDG 2019 welcomes proposals for competitions. A brief description of the
competition, organizers involved and dates are required. Typically
competitions are conducted prior to the conference events and winners
determined. Each competition will be given time to report back on its
activities and announce winners and takeaways during the conference.
Proposals should be submitted in the ACM SIGCONF version of the ACM Master
Template and will not be included in the proceedings.

Panel Proposals

Panels are a great opportunity to engage the FDG community on a current
issue. We encourage both debate-style panels and emerging-area style panels
that consolidate and explain recent work on a subject of interest to the
FDG community. Panel proposals are a maximum length of 2 pages (excluding
references) in the ACM SIGCONF version of the ACM Master Template and
should include, topic, participants, how the panel is organized, and a
citation-supported statement of why the event is relevant and topical. They
will not be included in the proceedings.

Statement of Values

The organizers, general chair and program chairs of the Foundation of
Digital Games 2019 (FDG 2019) conference affirm the event's commitment to
scholarly integrity, collegiality and professionalism, and inclusivity
towards scholars of all backgrounds. Please read our full statement of
values.

Please review the full version of CFP online: http://fdg2019.org


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