[Air-L] OzCHI'2019 - CfP - @Perth/Fremantle/WA/Australia - Submit your Long Papers by 24th May 2019
Artur Lugmayr
artur.lugmayr at ambientmediaassociation.org
Fri Mar 1 01:36:48 PST 2019
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OzCHI 2019 - Call for Participation
31st Australian Conference on Human-Computer-Interaction
"Experience Design Across Asia Pacific"
@Perth/Fremantle, WA, AUSTRALIA 3-5 December 2019
W. http://www.ozchi.org | F.
https://www.facebook.com/ozchi2019/
T. https://twitter.com/OzchiWA | #Quokka_CHI
IMPORTANT DATES
24 May 2019 Long Paper Due
19 July 2019 Short Paper Due
6 September 2019 Demos and Work-in-Progress Due
24 May 2019 Workshops and Student Design Challenge Due
24 June 2019 Industry Paper and Doctoral Consortium Due
We listen to YOUR voice and want to make OzCHI’19 even better – submit
your conference ideas!
The best ideas are awarded during the conference closing session. ozCHI
‘Idea Box’:
https://goo.gl/forms/0XceZlmoP0XSV5RO2
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OzCHI is the annual non-profit conference for the Computer-Human
Interaction Special Interest Group (CHISIG) of the Human
Factors and Ergonomic Society of Australia and Australia's leading forum
for the latest in HCI research and practice. OzCHI
attracts a broad international community of researchers, industry
practitioners, academics and students. Participants come
from a range of backgrounds, including interface designers, user experience
(UX) practitioners, information architects,
software engineers, human factors experts, information systems analysts and
social scientists.
After 18 years, OzCHI finally come back to Western Australia. Time has
passed and things have changed a lot since OzCHI 2001.
More HCI and UX works have been done in Western Australia as well as its
neighbouring countries. Having the privilege to
convene the 2nd OzCHI conference in Western Australia, one of our
objectives is to be inclusive towards attendees across
overall Asia-Pacific.
The conference theme is Experience Design in Asia Pacific, which highlights
the challenges we all face in the endeavour
to tame the environment without destroying it to ensure our continuing
existence. Our vision is to make OzCHI 2019 as
an inclusive event for academic, industry, research, start-ups, maker
communities to learn and exchange knowledge in the
recent and emerging HCI and UX areas - practical, technical, empirical and
theoretical aspects regardless their level of
maturity in the fields.
We invite contributions on all topics related to Human-Computer
Interaction, Interaction Design, Architecture,
Engineering, Planning, Social Science, Creative Industries, and other
related disciplines.
Creating * Designing * Experiencing * Innovating * Intelligence * Community
* Reaching out to Asia-Pacific
Join us in Perth/Fremantle, Western Australia in December 2019 to explore
and understand the design and role of
contemporary interactive technologies.
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SUBMISSIONS
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Submissions will be accepted in various categories as described below. All
submissions must be written in English and
follow formatting guidelines in the paper template. Both long and short
papers will undergo a double-blind review by
an international panel and evaluated on the basis of their significance,
originality, and clarity of writing. This
review will be based on the full text of the submitted paper. Accepted
papers will be published in the ACM
International Conference Proceedings Series available from the ACM Digital
Library. Award will be given to the
highest quality
We are looking for submissions under the theme of Experience Design across
Asia Pacific in the following areas but
not limited to:
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TOPICS
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HCI: Methods, Tools and Techniques
• Usability Methods and Practices
• Human-centered Design
• Participatory Design
• User Studies and Ethnographic Approaches
• Design Methods
• Tools for Design, Modelling and Evaluation
• HCI and Software Engineering
• Usability Metrics and Measurement
• Ethical issues in HCI
• HCI Education and Design Education
• HCI4D
UX Applications and Business Domains
• Digital Transformation
• Mobile User Experience
• Organizational context and technology design
• Games and Entertainment
• Healthcare, E-health and Telemedicine
• Interactive Design for Online Education
• Computer-supported cooperative work and collaboration
• E-commerce Interface Design and Evaluation
• Electronic, Mobile and Ubiquitous Commerce
• Service Design (Micro-finance, Micro-loan, Instant Courier, Agile
Transport)
• Social Computing (Social Media, Social Networking)
• Online Gaming, Crowdsourcing, Collective Intelligence, Online Dating
• Cryptocurrency and Financial Technology
• UX and eLearning
• Blockchain
• Crowdsourcing
User Research and Usability
• Lean User Experience
• Agile User Experience
• Usability Testing
• User Research
• Internationalization and Localization
• Accessibility and inclusion
• Design System
• Multimedia and Multimodal Interfaces
• Natural User Interfaces
• Tactile and Haptic Interaction
• Novel Interaction Techniques
• Mobile User Interfaces
• Responsive Design
• Graphic User Interface
• Information Visualisation
Emerging Technologies
• Virtual Reality
• Augmented Reality
• Mobile Computing and User Mobility
• Affective Computing
• Context-Aware and Ubiquitous Computing
• Internet of Things
• Big Data
• Human Robot Interaction
• Artificial Intelligence
• Smart Cities
• Autonomous Vehicles
• Wearable Technology
• Brain Computer Interface
• Novel Interface
Graphics, Art and Media Technology
• Engaging users with multimedia
• Methods and techniques of creative practices
• Visualizing and interacting with data
• Quality of Experience (QoE)
• Digital storytelling
• Interactive art
• Media technology and interactivity
• Designing for multi-user interaction
• Tangible, mixed reality interfaces and multi-modal interfaces
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SUBMISSION TYPES
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1. Long papers report on innovative, original, and completed research,
which is relevant, significant, and
interesting to the HCI community.
2. Short papers present ideas that are emerging and would benefit from
discussion with members of the HCI
community. This type of submission may include work-in-progress,
experiences of reflective practitioners,
and first drafts of novel concepts and approaches.
3. Workshops are half-day and full-day sessions on topics that contribute
to community building around a
specific HCI topic. Topics may include methods, practices, and other
areas of interest and that support
active participation beyond presentation.
4. Doctoral consortium is a full-day intensive session for research
students. A panel of experienced HCI
researchers provides advice and guidance.
5. Student Design Challenge is an annual international competition in which
students work rapidly researching,
brainstorming and sketching a solution for a real HCI problem. This year
the competition took place the 7th
of April and now the submissions are under review, finalists will
present their work at the OzCHI 2019 conference.
6. Industry papers provide the opportunity for practitioners and industries
for their initiatives or new
developments that could benefit from discussion with members of the HCI
community.
7. Work-in-Progress papers are a subset of the long papers track (subject
to the same format and deadlines).
Rather than reporting on mature research, they describe
work-in-progress, late-breaking and new ideas,
questions, or challenges, and are intended to provoke discussion in the
OzCHI community. The accepted
submission will be required to present a poster
8. Demo is a venue for industry, research, startups, maker communities, the
arts, and design to present their
hands-on demonstration, share novel interactive technologies, and stage
interactive experiences. This venue
promotes and provokes discussion on novel technologies.
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OzCHI 2019 GENERAL CHAIRS
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1. Artur Lugmayr – artur.lugmayr[at]curtin.edu.au
2. Eunice Sari – eunice[at]uxindo.com
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