[Air-L] New report released: “Raising Good Gamers: Envisioning an Agenda for Diversity, Inclusion, and Fair Play”

Jamieson L Pond pondj at uci.edu
Thu Sep 24 08:00:00 PDT 2020


Raising Good Gamers: Envisioning an Agenda for Diversity, Inclusion, and
Fair Play

By Katie Salen

New report explores the online toxicity–online aggression, hate,
harassment, prejudice, and disruptive player behavior–that many online
gamers experience, and what can be done to make online gaming communities
more youth-friendly and inclusive.

Link to report: https://connectedlearning.news/RGGAIR

About the report

In February 2020, leading researchers, game developers, educators,
policymakers, youth experts, and others convened in a workshop for an
in-depth exploration of the forces shaping the culture and climate of
online game communities and the impact of antisocial and toxic interactions
on players ages 8-13. The goal: develop a shared agenda to guide future
research and collaboration to make online gaming communities more
youth-friendly and inclusive.

The Raising Good Gamers report synthesizes outputs, learnings, and
recommendations from the February 2020 workshop. After framing the nature
of the challenge, the report then shares a model of the problem space,
describes areas of opportunity, and concludes with an overview of current
efforts underway within the initiative.

About the Raising Good Gamers (RGG) Initiative

The Raising Good Gamers initiative was created to catalyze positive change
in the culture and climate of online gaming for youth. The program aims for
a future full of positive, inclusive, fair online game communities. This
work is taking place hand-in-hand with game developers, advocacy groups,
philanthropists, educators, parents, youth, researchers, and others.

"One unifying goal of RGG is to make sure that all youth—regardless of
race, ethnicity, gender, sexual orientation, socio-economic status, or
experience level—can be a gamer if they want to be." - Katie Salen

Learn more about the Raising Good Gamers initiative and read the new report
here: https://connectedlearning.news/RGGAIR





Respectfully,

*Jamieson Pond, Head of Communications*

Connected Learning Lab

University of California, Irvine

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