[Air-L] Gamevironments Special Issue "Revisiting Teaching and Games" published

Lisa Kienzl kienzl at uni-bremen.de
Fri Dec 31 06:55:09 PST 2021


Dear colleagues,

we are happy to announce the publishing of GAMEVIRONMENTS' newest 
Special Issue: “Revisiting Teaching and Games. Mapping out Ecosystems of 
Learning”, edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria 
Saridaki with contributions from:

  * /Towards an E-class Stimulating Social Interactivity based on
    Digitized and Gamified Brainstorming/ -  by Stéphane Gobron,
    Corentin Barman, Artan Sadiku, Xavier Lince and Isabelle
    Capron-Puozzo, 19-55
  * /Bible Games as Religious Educational Tools in Seventh-Day Adventist
    Church. A Ludic Inventory/ - by Allan Macedo de Novaes and Erick
    Euzébio Lima, 56-101
  * /Still in Another Castle. Asking New Questions about Games, Teaching
    and Learning/ - by Tobias Staaby, 102-129
  * /The Ethics of Citizen Science and Knowledge Games. Five Emerging
    Questions About Games that Support Citizen Science/ - by Karen Kat
    Schrier, 130-196
  * /The Allegorical Build. Minecraft and Allegorical Play in
    Undergraduate Teaching/ - by Darren Wershler and Bart Simon, 197-236
  * /Let the Magic Circle Bleed. Bridging the Gap Between Games and
    Realit/y - by Jessica Creane, 237-266
  * /Learning to Do Fieldwork through Role-Playing. A Class Experiment/
    - by Adele Del Sordi, 267-277
  * /The Secret Chamber of Interdisciplinary Collaboration. Negotiating
    OutSmart! A Serious Game for Adolescents /- by Suzana Jovicic,
    Barbara Göbl and Dayana Hristova, 277-297
  * /Insider Makes the Deal Easy. An Online Speaking Class Using a
    Social Deduction Game/ - by Taku Kaneta, 298-305
  * /Personas as Character Sheets. A Multipurpose Tool When Using
    Role-Play in Design Education/ - by Erik Lagerstedt and Kajsa Nalin,
    306-322
  * /Teaching Music Theory through Games. Το Play, or Not to Play?/ - by
    Stavroula Mpoti, 323-328
  * /Eastern European Courage through Game Art. The First Two Years of
    the Game Art Programme at University of Theatre and Film Arts,
    Budapest (2019–2021)/ -  by Judit Radák and Szabolcs Pálfi, 329-350
  * /The Unlucky Hans. The Difficulties of Adapting Fairy Tales as
    Text-Based Games for Young Readers/ -  by Michael Schlauch, 351-361
  * /Spreading Learning through Fake News Games/ - by Karen Kat Schrier,
    362-379
  * /Teaching People What They Already Know. Designing Game Design
    Courses/ - by Thais Arrias Weiller, 380-392


You find all papers and further information on our website: 
https://www.gamevironments.uni-bremen.de/completed-quests/.

Best wishes,

Lisa
managing editor gamevironments

-- 
Dr. Dr. Lisa Kienzl

(sie/ihr | she/her)

Literaturen und Medien der Religion | Institut für Religionswissenschaft und Religionspädagogik
http://www.religion.uni-bremen.de  

Lab "Media and Religion" | ZeMKI, Centre for Media, Communication and Information Research
https://www.uni-bremen.de/en/zemki/labs/media-and-religion

Managing editor gamevironments
https://www.gamevironments.uni-bremen.de/

Universität Bremen
Sportturm (SpT)
Postfach 330 440
28359 Bremen
T. +49 (0)421 218 67912



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