[Air-L] Gamevironments Special Issue "Revisiting Teaching and Games" published
Lisa Kienzl
kienzl at uni-bremen.de
Fri Dec 31 06:55:09 PST 2021
Dear colleagues,
we are happy to announce the publishing of GAMEVIRONMENTS' newest
Special Issue: “Revisiting Teaching and Games. Mapping out Ecosystems of
Learning”, edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria
Saridaki with contributions from:
* /Towards an E-class Stimulating Social Interactivity based on
Digitized and Gamified Brainstorming/ - by Stéphane Gobron,
Corentin Barman, Artan Sadiku, Xavier Lince and Isabelle
Capron-Puozzo, 19-55
* /Bible Games as Religious Educational Tools in Seventh-Day Adventist
Church. A Ludic Inventory/ - by Allan Macedo de Novaes and Erick
Euzébio Lima, 56-101
* /Still in Another Castle. Asking New Questions about Games, Teaching
and Learning/ - by Tobias Staaby, 102-129
* /The Ethics of Citizen Science and Knowledge Games. Five Emerging
Questions About Games that Support Citizen Science/ - by Karen Kat
Schrier, 130-196
* /The Allegorical Build. Minecraft and Allegorical Play in
Undergraduate Teaching/ - by Darren Wershler and Bart Simon, 197-236
* /Let the Magic Circle Bleed. Bridging the Gap Between Games and
Realit/y - by Jessica Creane, 237-266
* /Learning to Do Fieldwork through Role-Playing. A Class Experiment/
- by Adele Del Sordi, 267-277
* /The Secret Chamber of Interdisciplinary Collaboration. Negotiating
OutSmart! A Serious Game for Adolescents /- by Suzana Jovicic,
Barbara Göbl and Dayana Hristova, 277-297
* /Insider Makes the Deal Easy. An Online Speaking Class Using a
Social Deduction Game/ - by Taku Kaneta, 298-305
* /Personas as Character Sheets. A Multipurpose Tool When Using
Role-Play in Design Education/ - by Erik Lagerstedt and Kajsa Nalin,
306-322
* /Teaching Music Theory through Games. Το Play, or Not to Play?/ - by
Stavroula Mpoti, 323-328
* /Eastern European Courage through Game Art. The First Two Years of
the Game Art Programme at University of Theatre and Film Arts,
Budapest (2019–2021)/ - by Judit Radák and Szabolcs Pálfi, 329-350
* /The Unlucky Hans. The Difficulties of Adapting Fairy Tales as
Text-Based Games for Young Readers/ - by Michael Schlauch, 351-361
* /Spreading Learning through Fake News Games/ - by Karen Kat Schrier,
362-379
* /Teaching People What They Already Know. Designing Game Design
Courses/ - by Thais Arrias Weiller, 380-392
You find all papers and further information on our website:
https://www.gamevironments.uni-bremen.de/completed-quests/.
Best wishes,
Lisa
managing editor gamevironments
--
Dr. Dr. Lisa Kienzl
(sie/ihr | she/her)
Literaturen und Medien der Religion | Institut für Religionswissenschaft und Religionspädagogik
http://www.religion.uni-bremen.de
Lab "Media and Religion" | ZeMKI, Centre for Media, Communication and Information Research
https://www.uni-bremen.de/en/zemki/labs/media-and-religion
Managing editor gamevironments
https://www.gamevironments.uni-bremen.de/
Universität Bremen
Sportturm (SpT)
Postfach 330 440
28359 Bremen
T. +49 (0)421 218 67912
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