[Air-L] Schedule now available for the 2021 Connected Learning Summit

Jamieson L Pond pondj at uci.edu
Thu Jun 10 10:56:42 PDT 2021

Connected Learning Summit 2021


July 7 - 30, 2021 | Virtual

Connect with fellow makers, teachers, researchers, and innovators at this
year’s Connected Learning Summit, happening July 7-30 virtually on Clowdr.

View the schedule for CLS2021: https://clsummit.news/CLS2021

The July 7-30 event, to be held virtually on the Clowdr
<https://app.clowdr.org/conference/clsummit2021/> event platform, is
focused on workshops, symposia, networking opportunities, social events,
and gaming events tailored to an online format. The 2021 event will feature
keynote and plenary sessions by leaders in learning research, design, and
practice; presentations on innovative projects and change-making;
interactive workshops on technology research and design, games, and other
media; a lively “hall of failure” featuring honest post mortems on
projects, programs, and products; smart, fast, performative “ignite talk”
sessions; and community showcase events for tech demos.

In order to accommodate presenters and attendees in Asia, Australia, and
the New Zealand area as well as U.S. and European attendees, some sessions
will run from 4pm-6pm Pacific / 7pm-9pm Eastern in addition to 9am-noon
Pacific / noon – 3pm Eastern.


This year’s virtual event includes $15, $50, $100, and a $250 registration
option. The $15 registration will just cover the cost of each attendee on
the Clowdr event platform. Any additional contributions will be used to
offer volunteer stipends for students, practitioners, and emerging scholars
and administrative and platform costs associated with dispersing these
stipends. Registration fees will not be used to cover event staffing, which
will be offered as in-kind contributions by UC Irvine’s Connected Learning
Lab, MIT’s Scheller Teacher Education Program and Education Arcade, and the
Learning Games Network.

Register: https://clsummit.news/CLS2021Register

About the Connected Learning Summit

Organizers of the Digital Media and Learning (DML) Conference, the
Games+Learning+Society (GLS) Conference, and Sandbox Summit joined forces
to create the annual Connected Learning Summit, first held in 2018 at the
MIT Media Lab. “The convergence of these three communities — DML, GLS and
Sandbox — promises to catalyze the field of learning technologies in a
whole new way,” said Constance Steinkuehler, former chair of the GLS

The summit will be hosted by the Connected Learning Lab
<https://connectedlearning.uci.edu/> (CLL), the MIT Scheller Teacher
Education Program <https://education.mit.edu/>, and Learning Games Network

The summit’s purpose is “to fuel a growing movement of innovators
harnessing the power of emerging technology to expand access to
participatory, playful, and creative learning.” It will feature experts
discussing creative and playful learning practices with a focus on access,
engagement, and equity for children and adults alike. Its aim is to be a
place where those excited to take learning to the next level gather
cutting-edge strategies in connected learning.

Learn more about the 2021 Connected Learning Summit:


*Jamieson Pond, Head of Communications*

Connected Learning Lab

University of California, Irvine

CLAlliance.org <https://clalliance.org/> | ConnectedLearning.uci.edu
<http://connectedlearning.uci.edu/> | ConnectedLearningSummit.org

Twitter: @TheCLAlliance <https://twitter.com/TheCLAlliance> | @TheCLSummit

LinkedIn <https://www.linkedin.com/company/connected-learning-lab/> |
Facebook <https://www.facebook.com/ConnectedLearningAlliance/> | YouTube

Connected Learning Newsletter <https://clalliance.org/newsletter>

"Everyone you ever meet knows something you don't." - Bill Nye

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